Y. Navarro-Castillo , I. Pablo-Lerchundi , G. Morales-Alonso
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引用次数: 0
Abstract
This study investigates the effectiveness of gamification tools, specifically Kahoot!, in improving the academic performance of materials engineering students enrolled in the Business Organization course. This quantitative research with a pre-experimental design analyzed the impact of Kahoot! quizzes on engineering students enrolled in management courses. These quizzes were utilized to assess student knowledge of course content. Upon course completion, a satisfaction survey was conducted to gauge student perceptions of the learning experience. To analyze the data, the Mann-Whitney U test and Kruskal-Wallis H-test were used to compare grades between groups that utilized Kahoot and those that did not. Furthermore, Partial Least Squares Structural Equation Modeling (PLS-SEM) was employed to analyze the responses from the satisfaction survey. These findings highlight the potential of gamification to enhance student engagement, motivation, and ultimately, academic outcomes. This research contributes to the growing body of literature on gamification in education by providing empirical evidence of its effectiveness in engineering contexts. The findings offer educators actionable pedagogical strategies to enhance real-time student learning and engagement, thereby maximizing student potential in the classroom. Specifically, this study demonstrates how the implementation of Kahoot! in management courses for engineering students can improve assimilation of complex concepts.
期刊介绍:
The International Journal of Management Education provides a forum for scholarly reporting and discussion of developments in all aspects of teaching and learning in business and management. The Journal seeks reflective papers which bring together pedagogy and theories of management learning; descriptions of innovative teaching which include critical reflection on implementation and outcomes will also be considered.