Kahoot! as a tool to enhance learning for engineering students in economics & management courses

IF 6 2区 管理学 Q1 BUSINESS
Y. Navarro-Castillo , I. Pablo-Lerchundi , G. Morales-Alonso
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引用次数: 0

Abstract

This study investigates the effectiveness of gamification tools, specifically Kahoot!, in improving the academic performance of materials engineering students enrolled in the Business Organization course. This quantitative research with a pre-experimental design analyzed the impact of Kahoot! quizzes on engineering students enrolled in management courses. These quizzes were utilized to assess student knowledge of course content. Upon course completion, a satisfaction survey was conducted to gauge student perceptions of the learning experience. To analyze the data, the Mann-Whitney U test and Kruskal-Wallis H-test were used to compare grades between groups that utilized Kahoot and those that did not. Furthermore, Partial Least Squares Structural Equation Modeling (PLS-SEM) was employed to analyze the responses from the satisfaction survey. These findings highlight the potential of gamification to enhance student engagement, motivation, and ultimately, academic outcomes. This research contributes to the growing body of literature on gamification in education by providing empirical evidence of its effectiveness in engineering contexts. The findings offer educators actionable pedagogical strategies to enhance real-time student learning and engagement, thereby maximizing student potential in the classroom. Specifically, this study demonstrates how the implementation of Kahoot! in management courses for engineering students can improve assimilation of complex concepts.
Kahoot !作为提高工程专业学生在经济与管理课程学习的工具
本研究调查了游戏化工具的有效性,特别是Kahoot!在提高材料工程专业商科组织课程学生的学习成绩方面。本定量研究采用预实验设计,分析了Kahoot!对参加管理课程的工科学生进行测验。这些测验是用来评估学生对课程内容的知识。课程完成后,进行满意度调查,以衡量学生对学习经验的看法。为了分析数据,使用Mann-Whitney U检验和Kruskal-Wallis h检验来比较使用Kahoot和未使用Kahoot的组之间的成绩。此外,采用偏最小二乘结构方程模型(PLS-SEM)对满意度调查结果进行分析。这些发现强调了游戏化在提高学生参与度、积极性以及最终学业成绩方面的潜力。本研究通过提供游戏化在工程环境中的有效性的经验证据,为教育中的游戏化文献的增长做出了贡献。研究结果为教育工作者提供了可操作的教学策略,以增强学生的实时学习和参与,从而最大限度地发挥学生在课堂上的潜力。具体来说,本研究演示了Kahoot!在管理课程中,工科学生可以提高对复杂概念的吸收。
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来源期刊
CiteScore
10.30
自引率
25.00%
发文量
136
审稿时长
64 days
期刊介绍: The International Journal of Management Education provides a forum for scholarly reporting and discussion of developments in all aspects of teaching and learning in business and management. The Journal seeks reflective papers which bring together pedagogy and theories of management learning; descriptions of innovative teaching which include critical reflection on implementation and outcomes will also be considered.
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