A Dynamic Systems Approach to Modeling Human–Machine Rhythm Interaction

IF 10.5 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS
Zhongju Yuan;Wannes Van Ransbeeck;Geraint A. Wiggins;Dick Botteldooren
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Abstract

Rhythm is an inherent aspect of human behavior, present from infancy and embedded in cultural practices. At the core of rhythm perception lies meter anticipation, a spontaneous process in the human brain that typically occurs before actual beats. This anticipation can be framed as a time series prediction problem. From the perspective of human embodied system behavior, although many models have been developed for time series prediction, most prioritize accuracy over biological realism, contrasting with the natural imprecision of human internal clocks. Neuroscientific evidence, such as infants’ natural meter synchronization, underscores the need for biologically plausible models. Therefore, we propose a neuron oscillator-based dynamic system that simulates human behavior during meter perception. The model introduces two tunable parameters for local and global adjustments, fine-tuning the oscillation combinations to emulate human-like rhythmic behavior. The experiments are conducted under three common scenarios encountered during human-machine interaction, demonstrating that the proposed model can exhibit human-like reactions. Additionally, experiments involving human-machine and interhuman interactions show that the model successfully replicates real-world rhythmic behavior, advancing toward more natural and synchronized human-machine rhythm interaction.
人机节奏交互建模的动态系统方法。
节奏是人类行为的一个固有方面,从婴儿期开始就存在,并植根于文化习俗中。节奏感知的核心是节拍预判,这是人类大脑中一个自发的过程,通常发生在真正的节拍之前。这种预期可以看作是一个时间序列预测问题。从人类具身系统行为的角度来看,尽管已经开发了许多用于时间序列预测的模型,但与人类内部时钟的自然不精确相比,大多数模型优先考虑准确性而不是生物现实性。神经科学证据,如婴儿的自然同步,强调了生物学上合理的模型的必要性。因此,我们提出了一个基于神经元振荡器的动态系统来模拟人类在仪表感知过程中的行为。该模型引入了两个可调参数用于局部和全局调整,微调振荡组合以模拟人类的节奏行为。实验在人机交互过程中遇到的三种常见场景下进行,表明所提出的模型可以表现出类似人类的反应。此外,涉及人机交互和人与人之间交互的实验表明,该模型成功地复制了现实世界的节奏行为,朝着更自然和同步的人机节奏交互迈进。
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来源期刊
IEEE Transactions on Cybernetics
IEEE Transactions on Cybernetics COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
25.40
自引率
11.00%
发文量
1869
期刊介绍: The scope of the IEEE Transactions on Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or machine, human, and organizations. The scope includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, cognitive systems, decision making, and robotics, to the extent that they contribute to the theme of cybernetics or demonstrate an application of cybernetics principles.
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