Developing a serious game for the 15-minute neighbourhood transition: Lessons learned from an expert workshop

IF 2.4 Q3 TRANSPORTATION
Kelt É. Garritsen , Anna B. Grigolon , M. Baran Ulak , Karst T. Geurs , Lars Bodum , Andrea Victoria Hernández Bueno , Tom Børsen
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Abstract

Popularity of the 15-minute city concept has been increasing in recent years. The concept is seen as a way to improve accessibility, sustainability, and liveability; however, there are knowledge gaps in finding successful pathways for its implementation. For instance, there is scarce research on the barriers and needs of different population groups for the uptake of the 15-minute city concept. The contribution of this study is to investigate how a serious game focused on 15-minute neighbourhoods can be developed as a tool to eventually contribute to the co-creation of neighbourhoods. For this, a serious game was developed and experimented with during an expert workshop, where four teams played the game and designed a 15-minute neighbourhood. The workshop’s results show how the developed game could potentially help stakeholders and civil society, such as researchers or municipalities, understand citizens’ perspectives. However, the game as is needs future adaptations to fit the local context of players better and have an impact on the co-creation of neighbourhoods. When applied with real stakeholders in real urban settings, the game could contribute to real-world co-creation processes to give citizens a voice to share their needs within the development of 15-minute neighbourhoods.
为15分钟的社区过渡开发一个严肃的游戏:从专家研讨会中学到的经验教训
近年来,“15分钟城市”概念越来越受欢迎。这个概念被视为改善可达性、可持续性和宜居性的一种方式;然而,在寻找成功的实施途径方面存在知识差距。例如,关于不同人口群体在接受15分钟城市概念方面的障碍和需求的研究很少。这项研究的贡献在于调查如何将一款专注于15分钟社区的严肃游戏开发成一种工具,最终促进社区的共同创造。为此,我们开发了一款严肃的游戏,并在专家研讨会上进行了实验,四个团队玩了这款游戏,并设计了一个15分钟的社区。研讨会的结果表明,开发的游戏如何能够潜在地帮助利益相关者和公民社会,如研究人员或市政当局,了解公民的观点。然而,这款游戏需要在未来进行调整,以更好地适应玩家的当地环境,并对社区的共同创造产生影响。当应用于真实城市环境中的真正利益相关者时,游戏可以促进现实世界的共同创造过程,让市民在15分钟社区的发展中分享他们的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.00
自引率
12.00%
发文量
222
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