Intelligent games meeting with multi-agent deep reinforcement learning: a comprehensive review

IF 10.7 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Yiqin Wang, Yufeng Wang, Feng Tian, Jianhua Ma, Qun Jin
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引用次数: 0

Abstract

Recent years have witnessed the great achievement of the AI-driven intelligent games, such as AlphaStar defeating the human experts, and numerous intelligent games have come into the public view. Essentially, deep reinforcement learning (DRL), especially multiple-agent DRL (MADRL) has empowered a variety of artificial intelligence fields, including intelligent games. However, there is lack of systematical review on their correlations. This article provides a holistic picture on smoothly connecting intelligent games with MADRL from two perspectives: theoretical game concepts for MADRL, and MADRL for intelligent games. From the first perspective, information structure and game environmental features for MADRL algorithms are summarized; and from the second viewpoint, the challenges in intelligent games are investigated, and the existing MADRL solutions are correspondingly explored. Furthermore, the state-of-the-art (SOTA) MADRL algorithms for intelligent games are systematically categorized, especially from the perspective of credit assignment. Moreover, a comprehensively review on notorious benchmarks are conducted to facilitate the design and test of MADRL based intelligent games. Besides, a general procedure of MADRL simulations is offered. Finally, the key challenges in integrating intelligent games with MADRL, and potential future research directions are highlighted. This survey hopes to provide a thoughtful insight of developing intelligent games with the assistance of MADRL solutions and algorithms.

采用多代理深度强化学习的智能游戏会议:综合评述
近年来,人工智能驱动的智能游戏取得了巨大成就,如 AlphaStar 战胜人类高手,众多智能游戏进入公众视野。从本质上讲,深度强化学习(DRL),尤其是多代理DRL(MADRL)已经为包括智能游戏在内的多个人工智能领域注入了活力。然而,目前还缺乏对它们之间相关性的系统研究。本文从MADRL的理论博弈概念和智能博弈的MADRL两个角度,对智能博弈与MADRL的顺利衔接进行了整体性的梳理。从第一个角度,总结了 MADRL 算法的信息结构和博弈环境特征;从第二个角度,研究了智能博弈面临的挑战,并相应地探讨了现有的 MADRL 解决方案。此外,还对最先进的(SOTA)智能游戏 MADRL 算法进行了系统分类,尤其是从学分分配的角度进行了分类。此外,还对声名狼藉的基准进行了全面回顾,以便于设计和测试基于 MADRL 的智能游戏。此外,还提供了 MADRL 模拟的一般程序。最后,强调了将智能博弈与 MADRL 相结合所面临的主要挑战,以及未来潜在的研究方向。本调查希望能为借助 MADRL 解决方案和算法开发智能游戏提供深思熟虑的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Artificial Intelligence Review
Artificial Intelligence Review 工程技术-计算机:人工智能
CiteScore
22.00
自引率
3.30%
发文量
194
审稿时长
5.3 months
期刊介绍: Artificial Intelligence Review, a fully open access journal, publishes cutting-edge research in artificial intelligence and cognitive science. It features critical evaluations of applications, techniques, and algorithms, providing a platform for both researchers and application developers. The journal includes refereed survey and tutorial articles, along with reviews and commentary on significant developments in the field.
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