Shengjie Qiu, Baojiang Li, Xichao Wang, Haiyan Wang, Haiyan Ye
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引用次数: 0
Abstract
Humans rely on multiple senses to understand their surroundings, and so do robots. Current research in haptic object classification focuses on visual-haptic methods, but faces limitations in performance and dataset size. Unlike images, text does not have these limitations and can effectively describe objects. In our study, we introduce DT-Transformer (Double T: Tactile and Text) - a novel framework for learning from tactile and textual data. We implemented a specialized fusion mechanism based on converter networks through a multi-head attention mechanism to address the challenge of merging these different information types. This approach allows us to combine different modalities at the feature level, thus significantly improving target recognition accuracy. Our model achieves impressive recognition rates of 95.06% and 86.34% on two publicly available haptic datasets, outperforming existing algorithms. This breakthrough can be practically applied to tactile recognition and dexterous hand grasping operations.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.