Vibrotactile Phantom Sensations in Haptic Wrist Rotation Guidance.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Niklas Schafer, Julian Seiler, Bastian Latsch, Mario Kupnik, Philipp Beckerle
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引用次数: 0

Abstract

Haptic motion guidance has the potential to advance assistive technologies that support humans in movement tasks. This study systematically evaluates wrist rotation guidance methods in a 2×2 repeated measures design using a wearable vibrotactile feedback device. In two tasks, we investigate the benefits of encoding the current target distance in the cue strength and conveying additional information about the target location by incorporating a tactile illusion known as phantom sensation. For a directional response task, we analyze reaction times and error rates, and for an angle targeting task, we examine rise time, settling time, and maximum overshoot of the normalized step responses. These objective criteria are complemented by subjective user ratings that assess the intuitiveness and ease of interpreting the vibrotactile cues. Feedback methods incorporating an adaptive amplitude perform significantly better in the angle targeting task compared to those using a constant amplitude. Additional improvements can be achieved by combining the adaptive amplitude with phantom sensations, including an average additional 24.3% reduction in rise time. Furthermore, more than half of the participants rate this combination as their favorite method. Altogether, the results underline the potential of incorporating phantom sensations in vibrotactile wrist guidance, thereby contributing to the advancement of wearable haptics in assistive applications.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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