Measurement of Airborne Ultrasound Focus on Skin Surface Using Thermal Imaging.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Ryoya Onishi, Sota Iwabuchi, Shun Suzuki, Takaaki Kamigaki, Yasutoshi Makino, Hiroyuki Shinoda
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Abstract

In recent years, tactile presentation technology using airborne ultrasound has attracted attention. To achieve an ideal tactile presentation using ultrasound, the acoustic field on the user's skin surface must be determined, particularly the location of the focal point. Previous studies have suggested that thermal images can be used to immediately visualize sound pressure patterns on finger surfaces. In this study, we comprehensively investigated the performance of thermal imaging for measuring the ultrasound focus on the skin. First, we confirmed that the sound pressure peak at the focus and the temperature change peak were matched using silicone that mimicked the skin. In addition, we confirmed that when human skin was irradiated, a temperature increase was observed at above 4.0 kPa in 9 out of 10 participants. Moreover, a 5.5 kPa focus could be employed to track the focal position if the moving velocity was less than 100 mm/s and to detect the orbit if the velocity was less than 2000 mm/s. These results clarify the situation in which the focus can be measured by using thermal images and provide guidelines for practical use.

利用热成像技术测量机载超声在皮肤表面的聚焦。
近年来,基于机载超声的触觉呈现技术引起了人们的关注。为了使用超声波实现理想的触觉呈现,必须确定用户皮肤表面的声场,特别是焦点的位置。先前的研究表明,热成像可以用来立即可视化手指表面的声压模式。在本研究中,我们全面研究了热成像测量皮肤超声聚焦的性能。首先,我们用模拟皮肤的硅胶确认了焦点处的声压峰值和温度变化峰值是匹配的。此外,我们证实,当人体皮肤受到辐射时,10名参与者中有9人的温度升高超过4.0 kPa。此外,当移动速度小于100 mm/s时,可以使用5.5 kPa的焦点跟踪焦点位置,当移动速度小于2000 mm/s时,可以使用5.5 kPa的焦点检测轨道。这些结果阐明了利用热像测量焦点的情况,并为实际应用提供了指导。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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