Adding Touch to Immersive Media: An Overview of the MPEG Haptics Coding Standard.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Philippe Guillotel, Yeshwant Muthusamy, Quentin Galvane, Eric Vezzoli, Lars Nockenberg, Iraj Sodagar, Henry Da Costa, Alexandre Hulsken, Gurvan Lecuyer, Matthieu Perreira Da Silva, Francois Bouffard, Heather Culbertson, Sandeep Kollannur, David Gueorguiev
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引用次数: 0

Abstract

In May 2021, MPEG issued a call for proposals for the specification of a new coding format for haptic data. Following this call, a baseline reference design and associated software implementation were defined for the representation and coding of haptic data. It resulted in a standard that defines a complete generic framework for the delivery of haptic signals, allowing the development of current and future haptic applications in the mobile, gaming, and virtual reality domains. This paper introduces the results of the first phase of the MPEG haptics coding standard. It includes the description of the codec architecture, the current performances in terms of compression efficiency, and the plans for the coding representation and distribution of haptics. The publication of the final ISO international standard is expected in 2024.

将触摸添加到沉浸式媒体:MPEG触觉编码标准概述。
2021年5月,MPEG发布了一项关于触觉数据新编码格式规范的提案征集。在此号召之后,为触觉数据的表示和编码定义了基准参考设计和相关软件实现。它产生了一个标准,定义了触觉信号传递的完整通用框架,允许在移动,游戏和虚拟现实领域开发当前和未来的触觉应用。本文介绍了MPEG触觉编码标准第一阶段的工作成果。它包括编解码器体系结构的描述,当前在压缩效率方面的性能,以及编码表示和触觉分布的计划。最终的ISO国际标准预计将于2024年发布。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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