Immersive virtual contexts, engagement, and emotions: How do these factors influence sensory acceptance?

IF 7 1区 农林科学 Q1 FOOD SCIENCE & TECHNOLOGY
Fernanda Nascimento da Silva , Luis Antonio Minim , Tarcísio Lima Filho , Ana Alice da Silva Xavier Costa , Márcia Cristina Teixeira Ribeiro Vidigal , Valéria Paula Rodrigues Minim
{"title":"Immersive virtual contexts, engagement, and emotions: How do these factors influence sensory acceptance?","authors":"Fernanda Nascimento da Silva ,&nbsp;Luis Antonio Minim ,&nbsp;Tarcísio Lima Filho ,&nbsp;Ana Alice da Silva Xavier Costa ,&nbsp;Márcia Cristina Teixeira Ribeiro Vidigal ,&nbsp;Valéria Paula Rodrigues Minim","doi":"10.1016/j.foodres.2025.116106","DOIUrl":null,"url":null,"abstract":"<div><div>Although virtual reality (VR) holds great potential in sensory research, further investigations are needed to assess the impact of immersion on consumer evaluations. Previous studies have limitations, such as a small number of evaluators, inconsistent graphical quality of virtual environments, lack of comparisons with traditional laboratory settings, and insufficient data on consumer engagement during virtual assessments. To address these gaps, this study evaluated consumer engagement using a presence scale, along with acceptance and emotions evoked during the consumption of an industrial beer (American Lager). One hundred consumers assessed the beverage's acceptance and emotional response in four scenarios: three immersive virtual contexts (abstract, village, and sea) and a traditional sensory booth, used as a control for acceptance ratings. The results showed that consumption context significantly influenced the beer's acceptance. Although the beer was well accepted in all contexts, the sensory booth scored the lowest. More immersive and realistic virtual contexts evoked more positive emotions and were linked to higher beer acceptance. Additionally, machine learning models revealed that emotional responses were crucial to acceptance and influenced by the consumption context. The immersive virtual environments enabled controlled and efficient study of contextual influence. This study provides new insights into the use of VR in sensory and consumer science, highlighting its potential for industries to evaluate product acceptance in different contexts, aiding in product development and marketing strategies.</div></div>","PeriodicalId":323,"journal":{"name":"Food Research International","volume":"207 ","pages":"Article 116106"},"PeriodicalIF":7.0000,"publicationDate":"2025-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Food Research International","FirstCategoryId":"97","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0963996925004430","RegionNum":1,"RegionCategory":"农林科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"FOOD SCIENCE & TECHNOLOGY","Score":null,"Total":0}
引用次数: 0

Abstract

Although virtual reality (VR) holds great potential in sensory research, further investigations are needed to assess the impact of immersion on consumer evaluations. Previous studies have limitations, such as a small number of evaluators, inconsistent graphical quality of virtual environments, lack of comparisons with traditional laboratory settings, and insufficient data on consumer engagement during virtual assessments. To address these gaps, this study evaluated consumer engagement using a presence scale, along with acceptance and emotions evoked during the consumption of an industrial beer (American Lager). One hundred consumers assessed the beverage's acceptance and emotional response in four scenarios: three immersive virtual contexts (abstract, village, and sea) and a traditional sensory booth, used as a control for acceptance ratings. The results showed that consumption context significantly influenced the beer's acceptance. Although the beer was well accepted in all contexts, the sensory booth scored the lowest. More immersive and realistic virtual contexts evoked more positive emotions and were linked to higher beer acceptance. Additionally, machine learning models revealed that emotional responses were crucial to acceptance and influenced by the consumption context. The immersive virtual environments enabled controlled and efficient study of contextual influence. This study provides new insights into the use of VR in sensory and consumer science, highlighting its potential for industries to evaluate product acceptance in different contexts, aiding in product development and marketing strategies.

Abstract Image

求助全文
约1分钟内获得全文 求助全文
来源期刊
Food Research International
Food Research International 工程技术-食品科技
CiteScore
12.50
自引率
7.40%
发文量
1183
审稿时长
79 days
期刊介绍: Food Research International serves as a rapid dissemination platform for significant and impactful research in food science, technology, engineering, and nutrition. The journal focuses on publishing novel, high-quality, and high-impact review papers, original research papers, and letters to the editors across various disciplines in the science and technology of food. Additionally, it follows a policy of publishing special issues on topical and emergent subjects in food research or related areas. Selected, peer-reviewed papers from scientific meetings, workshops, and conferences on the science, technology, and engineering of foods are also featured in special issues.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信