Learning the layout of different environments: common or dissociated abilities?

IF 3.4 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Alexis Topete, Chuanxiuyue He, Mary Hegarty
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Abstract

People navigate in various types of spaces, including indoor and outdoor environments. These differ in availability of navigational cues, such as distal landmarks, clear boundaries, and regular grid structures. Does learning the layout of different types of environments rely on the same or diverse cognitive abilities? Do separate measures of learning reflect different abilities? In a study of individual differences, 88 people learned the layout of two virtual environments from first person experience: a grid-like maze, and a campus-like open environment. After learning each environment, their knowledge was measured by three tasks; onsite pointing, map-reconstruction, and wayfinding. Performance on these measures was significantly correlated. In confirmatory factor analyses, the best fitting model indicated separate factors for spatial knowledge acquisition of the grid-like maze and the outdoor open environment. However, these two factors also shared considerable variance, indicating that they reflect a common underlying ability. There was no evidence that different measures of learning (pointing, map reconstruction, and wayfinding) defined separate abilities, adding to their validity as alternative measures of configural knowledge. Performance of map-based navigation and path integration in the mobile navigation game Sea Hero Quest was generally not correlated with performance in the environment learning tasks, nor were self-report measures of sense of direction and spatial anxiety. Our research suggests that there is a common ability related to learning spatial layout in different contexts, but this may be distinct from other navigation abilities.

学习不同环境的布局:共同的还是分离的能力?
人们在各种类型的空间中导航,包括室内和室外环境。它们的不同之处在于导航线索的可用性,如远端地标、清晰的边界和规则的网格结构。学习不同类型环境的布局是否依赖于相同或不同的认知能力?不同的学习方法是否反映了不同的能力?在一项关于个体差异的研究中,88人通过第一人称体验了解了两个虚拟环境的布局:一个是网格状的迷宫,一个是校园状的开放环境。在学习了每个环境后,他们的知识通过三个任务来衡量;现场指向,地图重建和寻路。这些指标的表现是显著相关的。在验证性因子分析中,最佳拟合模型表明网格迷宫和室外开放环境的空间知识获取是独立的因素。然而,这两个因素也有相当大的差异,表明它们反映了一种共同的潜在能力。没有证据表明不同的学习方法(指方向、地图重建和寻路)定义了不同的能力,增加了它们作为结构知识的替代方法的有效性。在手机导航游戏《Sea Hero Quest》中,基于地图的导航和路径整合的表现通常与环境学习任务中的表现无关,方向感和空间焦虑的自我报告测量也不相关。我们的研究表明,在不同的环境中,有一种与学习空间布局相关的共同能力,但这可能与其他导航能力不同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.80
自引率
7.30%
发文量
96
审稿时长
25 weeks
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