Lock-Free Triangle Counting on GPU

IF 3.6 2区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Zhigao Zheng;Guojia Wan;Jiawei Jiang;Chuang Hu;Hao Liu;Shahid Mumtaz;Bo Du
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引用次数: 0

Abstract

Finding the triangles of large scale graphs is a fundamental graph mining task in many applications, such as motif detection, microscopic evolution, and link prediction. The recent works on triangle counting can be classified into merge-based or binary search-based paradigms. The merge-based triangle counting paradigm locates the triangles using the set intersection operation, which suffers from the random memory access problem. The binary search-based triangle counting paradigm sets the neighbors of the source vertex of an edge as the lookup array and searches the neighbors of the destination vertex. There are lots of expensive lock operations needed in the binary search-based paradigm, which leads to low thread efficiency. In this paper, we aim to improve the triangle counting efficiency on GPU by designing a lock-free policy named Skiff to implement a hash-based triangle counting algorithm. In Skiff, we first design a hash trie data layout to meet the coalesced memory access model and then propose a lock-free policy to reduce the conflicts of the hash trie. In addition, we use a level array to manage the index of the hash trie to make sure the nodes of the hash trie can be quickly located. Furthermore, we implement a CTA thread organization model to reduce the load imbalance of the real-world graphs. We conducted extensive experiments on NVIDIA GPUs to show the performance of Skiff. The results show that Skiff can achieve a good system performance improvement than the state-of-the-art (SOTA) works.
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来源期刊
IEEE Transactions on Computers
IEEE Transactions on Computers 工程技术-工程:电子与电气
CiteScore
6.60
自引率
5.40%
发文量
199
审稿时长
6.0 months
期刊介绍: The IEEE Transactions on Computers is a monthly publication with a wide distribution to researchers, developers, technical managers, and educators in the computer field. It publishes papers on research in areas of current interest to the readers. These areas include, but are not limited to, the following: a) computer organizations and architectures; b) operating systems, software systems, and communication protocols; c) real-time systems and embedded systems; d) digital devices, computer components, and interconnection networks; e) specification, design, prototyping, and testing methods and tools; f) performance, fault tolerance, reliability, security, and testability; g) case studies and experimental and theoretical evaluations; and h) new and important applications and trends.
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