“We Cultivate Children’s Skillsets”: Figurations of the User’s Body in Design for Play

IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY
Ida Kathrine Hammeleff Jørgensen
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引用次数: 0

Abstract

In design for children’s play, the user’s body occupies a central position, not only because of the ever-changing bodily dimensions and skills of child users but because play is seen as a key driver of children’s development. Based on interviews with professionals in play design, this article analyzes how designers figure the child user’s body as being in the making. I identified three figures: the biological body in early childhood development, the potentially unhealthy body of profiled children, and the child as embodied subjectivity in the making. I discuss how these figures become central in how designers imagine the value created by play design as well as their implications on design. This article presents my findings that play designers imagine their design work to create value by stimulating the child’s neurodevelopment, activating profiled unhealthy bodies in high-intensity play, and even forming subjectivities through embodied experiences of mastery and control. Although the analysis focuses on design for play, the article contributes to our overall understanding of how contemporary design relates to its users and strives to improve their health and well-being. Therefore, the article discusses its findings in relation to two themes: twentieth-century biopolitics and design for care.
“我们培养孩子的技能”:游戏设计中的用户身体形象
在儿童游戏的设计中,使用者的身体占据了中心位置,这不仅是因为儿童使用者的身体尺寸和技能不断变化,还因为游戏被视为儿童发展的关键驱动力。本文基于对游戏设计专业人士的采访,分析了设计师是如何塑造儿童用户的身体的。我确定了三个人物:儿童早期发育的生理身体,儿童侧写中潜在的不健康身体,以及儿童在形成过程中体现的主体性。我将讨论这些数字如何成为设计师如何想象游戏设计所创造价值的核心,以及它们对设计的影响。这篇文章展示了我的发现,游戏设计师想象他们的设计工作是通过刺激孩子的神经发育,在高强度游戏中激活不健康的身体,甚至通过掌握和控制的具体化体验形成主体性来创造价值。虽然分析侧重于游戏设计,但这篇文章有助于我们全面理解当代设计与用户的关系,并努力改善他们的健康和福祉。因此,本文讨论了与两个主题相关的研究结果:二十世纪的生物政治和护理设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.20
自引率
5.00%
发文量
16
审稿时长
16 weeks
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