Game On! Improving Learning Engagement Among Massachusetts School Nurses Through Gamification.

IF 1.1 4区 医学 Q3 NURSING
Lesly Zapata, Katherine E Davis, Beverly Heinze-Lacey, Erin Sivak, Christian Mazimpaka, Patricia Elliott
{"title":"Game On! Improving Learning Engagement Among Massachusetts School Nurses Through Gamification.","authors":"Lesly Zapata, Katherine E Davis, Beverly Heinze-Lacey, Erin Sivak, Christian Mazimpaka, Patricia Elliott","doi":"10.3928/00220124-20250121-04","DOIUrl":null,"url":null,"abstract":"<p><p>Health care professionals must understand the laws and regulations that guide their practice. Training can often be dense and tedious, resulting in less than optimal levels of learner interest and engagement. Gamification provides a unique opportunity to improve the learning experience, promote ease of use, and sustain gained learner knowledge. <b>[<i>J Contin Educ Nurs.</i> 2025;56(2):50-52.]</b>.</p>","PeriodicalId":49295,"journal":{"name":"Journal of Continuing Education in Nursing","volume":"56 2","pages":"50-52"},"PeriodicalIF":1.1000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Continuing Education in Nursing","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.3928/00220124-20250121-04","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"NURSING","Score":null,"Total":0}
引用次数: 0

Abstract

Health care professionals must understand the laws and regulations that guide their practice. Training can often be dense and tedious, resulting in less than optimal levels of learner interest and engagement. Gamification provides a unique opportunity to improve the learning experience, promote ease of use, and sustain gained learner knowledge. [J Contin Educ Nurs. 2025;56(2):50-52.].

医疗保健专业人员必须了解指导其实践的法律法规。培训内容往往繁杂乏味,导致学习者的兴趣和参与度不尽如人意。游戏化提供了一个独特的机会,可以改善学习体验,提高易用性,并维持学习者获得的知识。[2025;56(2):50-52.].
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
1.80
自引率
8.30%
发文量
107
审稿时长
6-12 weeks
期刊介绍: The Journal of Continuing Education in Nursing is a monthly peer-reviewed journal publishing original articles on continuing nursing education that are directed toward continuing education and staff development professionals, nurse administrators, and nurse educators in all health care settings, for over 50 years.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信