Perceptual Constancy in the Speed Dependence of Friction During Active Tactile Exploration

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Maja Fehlberg;Eva Monfort;Sairam Saikumar;Knut Drewing;Roland Bennewitz
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引用次数: 0

Abstract

Fingertip friction is a key component of tactile perception. In active tactile exploration, friction forces depend on the applied normal force and on the sliding speed chosen. We have investigated whether humans perceive the speed dependence of friction for textured surfaces of materials, which show either increase or decrease of the friction coefficient with speed. Participants perceived the decrease or increase when the relative difference in friction coefficient between fast and slow sliding speed was more than 20%. The fraction of comparison judgments which were in agreement with the measured difference in friction coefficient did not depend on variations in the applied normal force. The results indicate a perceptual constancy for fingertip friction with respect to self-generated variations of sliding speed and applied normal force.
主动触觉探索过程中摩擦速度依赖性的感知恒定性
指尖摩擦力是触觉感知的关键组成部分。在主动触觉探索中,摩擦力取决于施加的法向力和选择的滑动速度。我们研究了人类是否能感知材料纹理表面摩擦力的速度依赖性,这些材料的摩擦系数会随着速度的增加或减少而增加或减少。当快速和慢速滑动之间摩擦系数的相对差值超过 20% 时,受试者会感知到摩擦系数的减小或增大。与测得的摩擦系数差值一致的对比判断部分与施加的法向力的变化无关。结果表明,在滑动速度和外加法向力自发变化的情况下,指尖摩擦的知觉恒定不变。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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