Basic Concepts of Computer Architecture Through Games and Game Development

IF 16.4 1区 化学 Q1 CHEMISTRY, MULTIDISCIPLINARY
Edurne Larraza-Mendiluze;Olatz Arbelaitz Gallego;Olatz Arregi Uriarte;Jose Ignacio Martín Aramburu;Jose Francisco Lukas Mugika
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Abstract

The aim of this research is to study how games and game development can help students learn introductory concepts of a very abstract topic such as Computer Architecture. In a quasi-experimental scenario, quantitative and qualitative data has been collected from students before and after the intervention throughout three consecutive school years. Following the action-research methodology, year by year several changes have been implemented in the games, pursuing a better understanding of the concepts. Also during the last year a game development has been added in order to consolidate knowledge. No statistical differences were found between the knowledge acquired by students in the control and experimental groups during the first two years. Therefore, and given that motivation was higher when using games, the same game-based methodology was used in the third year in both groups. Afterwards, the students had to develop an interactive presentation in the form of an Escape Room to teach younger students the concepts they had learned. Only a few concepts gained knowledge after this intervention, but those concepts with less prior understanding did. Although advanced computer architecture concepts can be difficult to handle through games, there are basic concepts that can be worked on in this way. In addition, the excitement and motivation provided by games make a good introduction to the subject. Also the development of simple games helps to understand some of the concepts that were not well understood before.
通过游戏和游戏开发学习计算机体系结构的基本概念
本研究旨在探讨游戏和游戏开发如何帮助学生学习计算机体系结构等非常抽象的入门概念。在连续三个学年的准实验方案中,收集了干预前后学生的定量和定性数据。按照行动研究方法,逐年对游戏进行了若干修改,以求更好地理解概念。在最后一年,还增加了一个游戏开发环节,以巩固所学知识。在前两年,对照组和实验组学生所学知识在统计上没有差异。因此,考虑到使用游戏时学生的积极性更高,在第三年,两组学生都使用了相同的基于游戏的方法。之后,学生们必须以 "密室逃脱 "的形式进行互动演示,向低年级学生传授他们所学到的概念。只有少数概念在这一干预措施后获得了知识,但那些先前理解较少的概念却获得了知识。虽然高级计算机体系结构概念很难通过游戏来处理,但有些基本概念可以通过这种方式来学习。此外,游戏所带来的兴奋和动力也是对这一主题的很好介绍。此外,开发简单的游戏也有助于理解一些以前不太理解的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Accounts of Chemical Research
Accounts of Chemical Research 化学-化学综合
CiteScore
31.40
自引率
1.10%
发文量
312
审稿时长
2 months
期刊介绍: Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance. Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.
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