Zone In Not Out! The Key to Winning High-Level Tetris.

IF 1.4 4区 心理学 Q4 PSYCHOLOGY, EXPERIMENTAL
Perceptual and Motor Skills Pub Date : 2024-12-01 Epub Date: 2024-10-03 DOI:10.1177/00315125241289687
Jacquelyn H Berry
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Abstract

Automating a perceptual-motor task will not win you a perceptual-motor contest. Despite claims that mindless automaticity is the essence of expertise, the view espoused here is that automaticity is worthwhile only because it enables the expert to plan and strategize. Indeed, the purpose of learning to manually shift gears is to eventually ignore that function to focus instead on actual driving. To perform well, the expert must transition their attention from a task's low-level components to its high-level nuances. This is best understood in real-world scenarios (e.g. driving, in which performance is dynamic and sometimes competitive). This argument is based on a years-long, longitudinal case study of learning to play the puzzle game, Tetris. Tetris is intensively perceptual-motor with complicated manual routines needed to manage expert game speeds. For this case study, the player began as an advanced novice but successfully transitioned to championship level in the 2020 Classic Tetris World Championship. Initially, the challenge was gaining enough skill to make and execute perceptual-motor decisions in a fraction of a second. However, once that process became automatic, the player could spend those freed mental resources elsewhere. Performance was better for all games when the player was mentally engaged and used their focused attention to plan ahead rather than just automatically respond to the game pieces. We argue that the end goal for automating perceptual-motor skills in competitive, dynamic environments is to free cognitive space in the brain for the user to excel strategically.

Zone In Not Out!赢得高水平俄罗斯方块的关键。
将感知运动任务自动化并不能让你在感知运动竞赛中获胜。尽管有人声称无意识的自动操作是专业技能的精髓,但这里所支持的观点是,自动操作之所以有价值,只是因为它能让专家制定计划和策略。事实上,学习手动换挡的目的就是为了最终忽略这一功能,转而专注于实际驾驶。要想取得好成绩,专家必须将注意力从任务的低层次组成部分转移到高层次的细微差别上。在真实世界的场景中(例如驾驶,其表现是动态的,有时甚至是竞争性的),这一点最容易理解。这一论点基于一项长达数年的纵向案例研究,研究对象是学习玩俄罗斯方块这种益智游戏。俄罗斯方块是一种感知运动密集型游戏,需要复杂的手动程序来控制专家级游戏的速度。在本案例研究中,玩家一开始只是一名高级新手,但在 2020 年经典俄罗斯方块世界锦标赛中成功晋级到冠军水平。起初,挑战在于获得足够的技能,以便在几分之一秒内做出并执行感知运动决策。然而,一旦这一过程变得自动化,玩家就可以把腾出的精神资源用在其他地方。在所有游戏中,当玩家精神高度集中,利用他们的注意力来提前计划,而不仅仅是对游戏棋子做出自动反应时,他们的表现都会更好。我们认为,在竞争激烈的动态环境中实现感知-运动技能自动化的最终目标是释放大脑中的认知空间,让用户在战略上更胜一筹。
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来源期刊
Perceptual and Motor Skills
Perceptual and Motor Skills PSYCHOLOGY, EXPERIMENTAL-
CiteScore
2.90
自引率
6.20%
发文量
110
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