Xiying Li, Huixin Chai, Wanru Cao, Xin Zhao, Zhongling Pi
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引用次数: 0
Abstract
With the increase in life expectancy and the rapid advancement of digital technology, older adults often face challenges where formal learning opportunities are scarce. Consequently, they are compelled to rely on instructional videos for continuous learning. However, many older adults struggle with low self-efficacy and motivation. Although previous studies on instructional videos have investigated how the design of video lectures can promote learners’ self-efficacy, these studies predominantly focus on young populations. The present study aims to test the interaction effects of a lecturer’s age (young vs. older adults) and the type of learning content (Traditional Chinese Medicine (TCM) health preservation vs. digital technology) in instructional videos. The results indicated that in instructional video lectures on TCM health preservation, older adults demonstrated better learning performance when instructed by an older lecturer compared to a young one. Conversely, in instructional video lectures on digital technology, older adults exhibited better learning performance, higher motivation, and greater activation in FEFs, dlPFC, and SMC, when instructed by a young lecturer compared to an older one. Our findings have significant implications for the design of instructional videos for older adults.
期刊介绍:
The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments.
The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts. The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.