{"title":"Development of a digital literacy measurement tool for middle and high school students in the context of scientific practice","authors":"Mihyun Son, Minsu Ha","doi":"10.1007/s10639-024-12999-z","DOIUrl":null,"url":null,"abstract":"<p>Digital literacy is essential for scientific literacy in a digital world. Although the NGSS Practices include many activities that require digital literacy, most studies have examined digital literacy from a generic perspective rather than a curricular context. This study aimed to develop a self-report tool to measure elements of digital literacy among middle and high school students in the context of science practice. Using Messick's validity framework, Rasch analysis was conducted to ensure the tool's validity. Initial items were developed from the NGSS, KSES, and other countries' curricula and related research literature. The final 38 items were expertly reviewed by scientists and applied to 1194 students for statistical analysis. The results indicated that the tool could be divided into five dimensions of digital literacy in the context of science practice: collecting and recording data, analyzing and interpreting (statistics), analyzing and interpreting (tools), generating conclusions, and sharing and presenting. Item fit and reliability were analyzed. The study found that most items did not show significant gender or school level differences, but scores increased with grade level. Boys tended to perform better than girls, and this difference did not change with grade level. Analysis and Interpretation (Tools) showed the largest differences across school levels. The developed measurement tool suggests that digital literacy in the context of science practice is distinct from generic digital literacy, requiring a multi-contextual approach to teaching. Furthermore, the gender gap was evident in all areas and did not decrease with higher school levels, particularly in STEM-related items like math and computational languages, indicating a need for focused education for girls. The tool developed in this study can serve as a baseline for teachers to identify students' levels and for students to set learning goals. It provides information on how digital literacy can be taught within a curricular context.</p>","PeriodicalId":51494,"journal":{"name":"Education and Information Technologies","volume":"12 1","pages":""},"PeriodicalIF":4.8000,"publicationDate":"2024-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education and Information Technologies","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1007/s10639-024-12999-z","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
Digital literacy is essential for scientific literacy in a digital world. Although the NGSS Practices include many activities that require digital literacy, most studies have examined digital literacy from a generic perspective rather than a curricular context. This study aimed to develop a self-report tool to measure elements of digital literacy among middle and high school students in the context of science practice. Using Messick's validity framework, Rasch analysis was conducted to ensure the tool's validity. Initial items were developed from the NGSS, KSES, and other countries' curricula and related research literature. The final 38 items were expertly reviewed by scientists and applied to 1194 students for statistical analysis. The results indicated that the tool could be divided into five dimensions of digital literacy in the context of science practice: collecting and recording data, analyzing and interpreting (statistics), analyzing and interpreting (tools), generating conclusions, and sharing and presenting. Item fit and reliability were analyzed. The study found that most items did not show significant gender or school level differences, but scores increased with grade level. Boys tended to perform better than girls, and this difference did not change with grade level. Analysis and Interpretation (Tools) showed the largest differences across school levels. The developed measurement tool suggests that digital literacy in the context of science practice is distinct from generic digital literacy, requiring a multi-contextual approach to teaching. Furthermore, the gender gap was evident in all areas and did not decrease with higher school levels, particularly in STEM-related items like math and computational languages, indicating a need for focused education for girls. The tool developed in this study can serve as a baseline for teachers to identify students' levels and for students to set learning goals. It provides information on how digital literacy can be taught within a curricular context.
期刊介绍:
The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments.
The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts. The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.