To plug or not to plug: exploring pedagogical differences for teaching informatics in primary schools

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Gabrielė Stupurienė, Tatjana Jevsikova, Yasemin Gülbahar, Anita Juškevičienė, Austėja Gindulytė, Agnė Juodagalvytė
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Abstract

The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been implemented, countries commonly encounter shared obstacles related to teacher competence development, concept selection, learning content design, and the pedagogical approaches employed. This study explored the effectiveness of three pedagogical approaches on primary school students’ learning of informatics concepts. Mixed-method research with a concurrent embedded design in the form of a quasi-experimental study was conducted to investigate the effectiveness of the three pedagogical approaches (two unplugged: role-play, hands-on, and one plugged: technology-mediated). A total of 55 fourth-grade students participated in the intervention where the instructional content focused on the core five concepts of informatics in primary school through 15 activities. Based on students’ pretest and posttest results, as well as their reflections, unique advantages and drawbacks of the three pedagogical approaches were revealed. Gender differences according to the results, reflections, and pedagogical approaches were each investigated. Although variations were noted in task completion and reflective outcomes, it is a crucial to recognise that the effectiveness of any approach may be contingent upon other contextual factors. The findings of this study are significant in terms of the potential influence of various pedagogical approaches on future educational practices, as well as policies for instructional designers at the primary school level.

Abstract Image

插还是不插:探索小学信息学教学的教学差异
将信息学纳入初等教育的要求被视为当今和现代社会未来的关键需要。许多国家目前正在修订初等教育课程,以纳入信息学概念和计算思维技能。尽管已经实施了许多成功的举措,但各国在教师能力培养、概念选择、学习内容设计和所采用的教学方法等方面普遍遇到了共同的障碍。本研究探讨了三种教学方法对小学生学习信息学概念的有效性。本研究采用混合方法,以准实验研究的形式进行了同步嵌入式设计,以调查三种教学方法(两种非插入式:角色扮演、动手操作,一种插入式:技术中介)的有效性。共有 55 名四年级学生参加了干预活动,教学内容主要是通过 15 个活动来学习小学信息学的五个核心概念。根据学生的前测和后测结果以及他们的反思,揭示了三种教学方法的独特优缺点。根据结果、反思和教学方法,分别调查了性别差异。虽然在任务完成和反思结果方面存在差异,但必须认识到,任何方法的有效性都可能取决于其他背景因素。就各种教学方法对未来教育实践的潜在影响以及小学教学设计人员的政策而言,本研究的结果具有重要意义。
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来源期刊
Education and Information Technologies
Education and Information Technologies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
10.00
自引率
12.70%
发文量
610
期刊介绍: The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.  The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.
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