Perceiving Synchrony: Determining Thermal-Tactile Simultaneity Windows

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Takuya Jodai;Lynette A. Jones;Masahiko Terao;Hsin-Ni Ho
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Abstract

In cutaneous displays in which both tactile and thermal signals are presented, it is important to understand the temporal requirements associated with presenting these signals so that they are perceptually synchronous. Such synchrony is important to provide realistic touch experiences in applications involving object recognition and social touch interactions. In the present experiment the temporal window within which tactile and warm thermal stimuli are perceived to occur at the same time was determined. A Simultaneity Judgment Task was used in which pairs of tactile and thermal stimuli were presented on the hand at varying stimulus onset asynchronies, and participants determined whether the stimuli were simultaneous or not. The results indicated that the average simultaneity window width was 1041 ms. The average point of subjective simultaneity (PSS) was −569 ms, indicating that participants perceived simultaneity best when the warm thermal stimulus preceded the tactile stimulus by 569 ms. These findings indicate that thermal and tactile stimuli do not need to be displayed simultaneously for the two stimuli to be perceived as being synchronous and therefore the timing of such stimuli can be adjusted to maximize the likelihood that they will both be perceived.
感知同步:确定热触觉同步窗口
在同时呈现触觉信号和热信号的皮肤显示屏中,了解与呈现这些信号相关的时间要求非常重要,这样才能使它们在感知上同步。这种同步性对于在涉及物体识别和社交触摸互动的应用中提供逼真的触摸体验非常重要。本实验确定了触觉刺激和温热刺激同时出现的时间窗口。实验中使用了同时性判断任务,在不同的刺激开始时间不同步的情况下,手部会出现成对的触觉刺激和热刺激,参与者会判断刺激是否同时发生。结果表明,同时性窗口的平均宽度为 1041 毫秒。主观同时点(PSS)的平均值为-569 毫秒,表明当温暖的热刺激比触觉刺激早 569 毫秒时,参与者对同时性的感知最佳。这些研究结果表明,热刺激和触觉刺激并不需要同时显示才能被认为是同步的,因此可以调整这些刺激的时间,以最大限度地提高它们同时被感知的可能性。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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