Role-playing computer games in disaster medicine education

IF 4.9 1区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Hai Hu, Yaning Lai, Chuan Zuo
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引用次数: 0

Abstract

The COVID-19 pandemic has forced a transition from traditional in-person teaching to virtual learning in disaster medicine education, posing significant challenges. The lack of dedicated teaching platforms, especially those offering immersive experiences in critical decision-making under austere conditions, created a challenging environment for medical students transitioning to disaster settings. The scarcity of resources and complex disaster site management situations, coupled with limited prior experience, further exacerbated the difficulties.1

To address the challenges in disaster medicine education, we developed Disaster Medicine Game (DMG), a role-playing computer game tailored for pre-clinical medical students. DMG offers immersive disaster scenarios, where players assume the role of a cartoon character engaged in on-site medical rescue. Players navigate through disaster scenes, interact with computer-controlled non-player characters (NPCs), triage and treat casualties using limited medical supplies, and make strategic decisions. Three two-dimensional disaster scenarios—earthquake, chemical incident, and infectious disease outbreak—were created to cultivate clinical decision-making and situational awareness.

To assess the effectiveness of DMG, we implemented a comprehensive evaluation process. This included pre- and post-course online tests to measure students' knowledge gains. Additionally, we administered questionnaires using a 6-point Likert scale to assess students' motivation before and after the course. We also conducted a post-course questionnaire to assess cognitive load and acceptance of the game's technology. This multifaceted evaluation allowed us to gain insights into the impact of DMG on students' learning outcomes and their perceptions of the game.

Following the implementation of DMG, students demonstrated significant improvement in test scores, with the post-test average reaching 83.6%, compared to 70.7% pre-test (p < 0.001). All participants expressed interest in future game-based courses, reporting enhanced understanding and confidence in disaster medicine. Motivation increased significantly (from 3.9 to 5.7 on a 6-point Likert scale, p < 0.001), while the average score for technical acceptance was 5.6, indicating students' positive reception of the game's operation. However, high cognitive load was observed, with an average score of 5.1, highlighting the need for improved balance between complexity and educational goals in future game iterations. Students also expressed a desire for more scenarios, underscoring the relevance and value of this learning approach. This study underscores the potential of role-playing computer games as a valuable educational tool in disaster medicine education, especially in the current hybrid learning environment.

In summary, the DMG, a role-playing computer game designed for pre-clinical medical students provides immersive disaster scenarios, fostering clinical decision-making and situational awareness. Evaluation results indicate significant improvements in students' test scores and increased motivation. Despite challenges such as high cognitive load, students expressed interest in more scenarios. This study highlights the potential of computer games as educational tools in disaster medicine education, particularly in the current hybrid learning environment. Future iterations should focus on balancing complexity and educational goals.

Hai Hu: Conceptualization; software; data curation; investigation; validation; formal analysis; supervision; resources; writing—original draft; methodology; funding acquisition. Yaning Lai: Methodology; data curation; formal analysis; investigation; writing—review and editing; resources; project administration. Chuan Zuo: Writing—review and editing; methodology; validation; formal analysis; data curation.

All authors declare no conflict of interest.

灾难医学教育中的角色扮演电脑游戏。
COVID-19 大流行迫使灾难医学教育从传统的面对面教学过渡到虚拟学习,带来了巨大的挑战。由于缺乏专门的教学平台,特别是那些提供在艰苦条件下进行关键决策的沉浸式体验的平台,为过渡到灾难环境的医学生创造了一个充满挑战的环境。1 为了应对灾难医学教育中的挑战,我们开发了灾难医学游戏(DMG),这是一款专为临床前医学生量身定制的角色扮演电脑游戏。DMG 提供身临其境的灾难场景,玩家扮演卡通人物参与现场医疗救援。玩家在灾难场景中穿梭,与计算机控制的非玩家角色(NPC)互动,利用有限的医疗用品对伤员进行分流和治疗,并做出战略决策。为了评估 DMG 的效果,我们实施了一套全面的评估程序。为了评估 DMG 的效果,我们实施了全面的评估流程,其中包括课前和课后在线测试,以衡量学生的知识收获。此外,我们还使用 6 点李克特量表进行了问卷调查,以评估学生在课程前后的学习动机。我们还进行了课后问卷调查,以评估认知负荷和对游戏技术的接受程度。通过这种多方面的评估,我们得以深入了解 DMG 对学生学习成果的影响以及他们对游戏的看法。实施 DMG 后,学生的考试成绩有了显著提高,考试后的平均成绩达到了 83.6%,而考试前的平均成绩为 70.7%(p <0.001)。所有参与者都表示对未来的游戏课程感兴趣,并表示对灾难医学的理解和信心得到了增强。学习动机明显提高(在 6 分李克特量表中从 3.9 提高到 5.7,p < 0.001),而技术接受度平均分为 5.6,表明学生对游戏操作的积极接受。然而,学生的认知负荷较高,平均得分为 5.1 分,这表明在今后的游戏迭代中需要在复杂性和教育目标之间取得更好的平衡。学生们还表达了对更多情景的渴望,强调了这种学习方法的相关性和价值。总之,DMG 是一款专为临床前医科学生设计的角色扮演电脑游戏,它提供了身临其境的灾难场景,培养了学生的临床决策能力和情境意识。评估结果表明,学生的考试成绩明显提高,学习积极性也有所提高。尽管存在认知负荷大等挑战,但学生们表示对更多的场景感兴趣。这项研究强调了计算机游戏作为教育工具在灾难医学教育中的潜力,尤其是在当前的混合学习环境中。未来的迭代应侧重于平衡复杂性和教育目标:构思;软件;数据整理;调查;验证;正式分析;监督;资源;写作-原稿;方法;资金获取。赖亚宁方法论;数据整理;形式分析;调查;写作-审阅和编辑;资源;项目管理。左川所有作者声明无利益冲突。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Medical Education
Medical Education 医学-卫生保健
CiteScore
8.40
自引率
10.00%
发文量
279
审稿时长
4-8 weeks
期刊介绍: Medical Education seeks to be the pre-eminent journal in the field of education for health care professionals, and publishes material of the highest quality, reflecting world wide or provocative issues and perspectives. The journal welcomes high quality papers on all aspects of health professional education including; -undergraduate education -postgraduate training -continuing professional development -interprofessional education
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