The integration of virtual reality-enhanced multimodal meaning-making improves knowledge acquisition and disciplinary literacy development in science classrooms

IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Ai-Chu Elisha Ding, Eunkyoung Elaine Cha
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Abstract

Background

Multilingual learners (MLs) in English-medium classrooms often experience difficulties in understanding science concepts and developing disciplinary literacy as traditional science classrooms focus mostly on the verbal modes of communication, which creates a disadvantaged learning environment for MLs compared to their peers who are English monolingual learners (EMLs).

Aims

This study investigates the effect of Virtual Reality (VR)-mediated multimodal meaning-making embedded in a science unit on science knowledge acquisition (SK) and disciplinary literacy in science (DL-S) for MLs and EMLs.

Samples

Participants were 97 middle school 7th and 8th grade students.

Methods

The current study is a mixed-methods study analyzing quantitative data followed by qualitative analysis. Researchers utilized a 2x2 quasi-experimental, pre- and post-test design to study the science knowledge and science literacy outcomes of two different types of learners (i.e., MLs and EMLs) under two different modes (immersive VR vs. desktop VR).

Results

Quantitative analysis demonstrates significant improvements in SK and DL-S for both MLs and EMLs in this VR-enhanced science unit. Participants engaging with immersive VR exhibited notably higher post-test scores in SK and DL-S compared to desktop VR users. Qualitative findings suggest that the immersive VR environment provides more visual—and gestural-focused meaning-making opportunities and unique multimodal affordances that support the focal ML's disciplinary literacy practice.

Conclusions

This study provides evidence that the incorporation of immersive VR instruction may create a space for visual- and gestural-focused meaning-making, which contributes to both MLs and EML students’ development of disciplinary literacy in science.

结合虚拟现实增强多模态意义建构,提高科学课堂的知识获取和学科素养发展
背景在以英语为教学语言的课堂上,多语种学习者(MLs)在理解科学概念和发展学科素养方面经常遇到困难,因为传统的科学课堂主要侧重于口头交流模式,这与英语单语学习者(EMLs)相比,为多语种学习者创造了不利的学习环境。本研究调查了以虚拟现实(VR)为媒介、嵌入科学单元的多模态意义建构对多语种学习者和英语单语学习者的科学知识获取(SK)和科学学科素养(DL-S)的影响。研究人员采用了 2x2 准实验、前测和后测设计,研究了两种不同模式(沉浸式 VR 与桌面 VR)下两种不同类型学习者(即 ML 和 EML)的科学知识和科学素养成果。与桌面 VR 用户相比,使用沉浸式 VR 的参与者在 SK 和 DL-S 测试后得分明显更高。定性研究结果表明,身临其境的 VR 环境提供了更多以视觉和手势为重点的意义建构机会和独特的多模态能力,为重点 ML 的学科素养实践提供了支持。结论这项研究提供的证据表明,融入身临其境的 VR 教学可以为以视觉和手势为重点的意义建构创造空间,从而促进 ML 和 EML 学生的科学学科素养发展。
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来源期刊
CiteScore
11.30
自引率
4.80%
发文量
109
期刊介绍: As an international, multi-disciplinary, peer-refereed journal, Learning and Instruction provides a platform for the publication of the most advanced scientific research in the areas of learning, development, instruction and teaching. The journal welcomes original empirical investigations. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in the review and the selection process concern the significance of the contribution to the area of learning and instruction, and the rigor of the study.
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