Optimized Sandwich and Topological Structures for Enhanced Haptic Transparency

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Thomas Daunizeau;Sinan Haliyo;Vincent Hayward
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Abstract

Humans rely on multimodal perception to form representations of the world. This implies that environmental stimuli must remain consistent and predictable throughout their journey to our sensory organs. When it comes to vision, electromagnetic waves are minimally affected when passing through air or glass treated for chromatic aberrations. Similar conclusions can be drawn for hearing and acoustic waves. However, tools that propagate elastic waves to our cutaneous afferents tend to color tactual perception due to parasitic mechanical attributes such as resonances and inertia. These issues are often overlooked, despite their critical importance for haptic devices that aim to faithfully render or record tactile interactions. Here, we investigate how to optimize this mechanical transmission with sandwich structures made from rigid, lightweight carbon fiber sheets arranged around a 3D-printed lattice core. Through a comprehensive parametric evaluation, we demonstrate how this design paradigm provides superior haptic transparency, regardless of the lattice types. Drawing an analogy with topology optimization, our solution approaches a foreseeable technological limit. It offers a practical way to create high-fidelity haptic interfaces, opening new avenues for research on tool-mediated interactions.
优化夹层和拓扑结构,增强触觉透明度。
人类依靠多模态感知来形成对世界的表征。这意味着环境刺激在到达我们感觉器官的整个过程中必须保持一致和可预测。就视觉而言,电磁波在通过空气或经过色差处理的玻璃时,受到的影响微乎其微。听觉和声波也可以得出类似的结论。然而,由于共振和惯性等寄生机械属性,向我们的皮肤传入器官传播弹性波的工具往往会影响触觉感知。尽管这些问题对于旨在忠实呈现或记录触觉互动的触觉设备至关重要,但却经常被忽视。在这里,我们研究了如何利用由围绕 3D 打印晶格核心排列的刚性轻质碳纤维片制成的三明治结构来优化这种机械传动。通过全面的参数评估,我们展示了这种设计范式如何提供卓越的触觉透明度,而不受晶格类型的影响。类比拓扑优化,我们的解决方案接近可预见的技术极限。它为创建高保真触觉界面提供了一种切实可行的方法,为以工具为媒介的交互研究开辟了新的途径。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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