Evaluating the real-world usability of BCI control systems with augmented reality: a user study protocol

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Arnau Dillen, Mohsen Omidi, María Alejandra Díaz, Fakhreddine Ghaffari, Bart Roelands, Bram Vanderborght, Olivier Romain, Kevin De Pauw
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引用次数: 0

Abstract

Brain-computer interfaces (BCI) enable users to control devices through their brain activity. Motor imagery (MI), the neural activity resulting from an individual imagining performing a movement, is a common control paradigm. This study introduces a user-centric evaluation protocol for assessing the performance and user experience of an MI-based BCI control system utilizing augmented reality. Augmented reality is employed to enhance user interaction by displaying environment-aware actions, and guiding users on the necessary imagined movements for specific device commands. One of the major gaps in existing research is the lack of comprehensive evaluation methodologies, particularly in real-world conditions. To address this gap, our protocol combines quantitative and qualitative assessments across three phases. In the initial phase, the BCI prototype's technical robustness is validated. Subsequently, the second phase involves a performance assessment of the control system. The third phase introduces a comparative analysis between the prototype and an alternative approach, incorporating detailed user experience evaluations through questionnaires and comparisons with non-BCI control methods. Participants engage in various tasks, such as object sorting, picking and placing, and playing a board game using the BCI control system. The evaluation procedure is designed for versatility, intending applicability beyond the specific use case presented. Its adaptability enables easy customization to meet the specific user requirements of the investigated BCI control application. This user-centric evaluation protocol offers a comprehensive framework for iterative improvements to the BCI prototype, ensuring technical validation, performance assessment, and user experience evaluation in a systematic and user-focused manner.
利用增强现实技术评估生物识别(BCI)控制系统在现实世界中的可用性:用户研究协议
脑机接口(BCI)使用户能够通过大脑活动控制设备。运动想象(MI)是指个人在想象完成一个动作时产生的神经活动,是一种常见的控制范式。本研究介绍了一种以用户为中心的评估协议,用于评估利用增强现实技术的基于 MI 的 BCI 控制系统的性能和用户体验。增强现实技术通过显示环境感知动作来增强用户交互,并引导用户根据特定设备指令进行必要的想象动作。现有研究的主要不足之一是缺乏全面的评估方法,尤其是在真实世界条件下。为了弥补这一不足,我们的方案结合了三个阶段的定量和定性评估。在初始阶段,BCI 原型的技术稳健性得到验证。随后,第二阶段涉及控制系统的性能评估。第三阶段是对原型和替代方法进行比较分析,通过问卷调查和与非 BCI 控制方法的比较对用户体验进行详细评估。参与者使用 BCI 控制系统完成各种任务,如物品分类、挑选和放置,以及玩棋盘游戏。该评估程序设计得非常灵活,其适用范围超出了所介绍的特定使用案例。其适应性可轻松进行定制,以满足所研究的 BCI 控制应用程序的特定用户要求。这种以用户为中心的评估协议为迭代改进生物识别原型提供了一个全面的框架,确保以系统和以用户为中心的方式进行技术验证、性能评估和用户体验评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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