The effectiveness of explanatory adaptive feedback within a digital educational game to enhance fraction understanding

IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Febe Demedts , Kristian Kiili , Manuel Ninaus , Antero Lindstedt , Bert Reynvoet , Delphine Sasanguie , Fien Depaepe
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Abstract

Background

Digital educational games have the potential to address cognitive and non-cognitive obstacles in learning fractions by identifying possible misconceptions and providing explanatory adaptive feedback. However, empirical evidence regarding the effectiveness of adaptive feedback in digital educational games is limited.

Aims

This intervention study aims: (1) to investigate the effectiveness of explanatory adaptive feedback on cognitive and non-cognitive learning outcomes and (2) to explain variances in the effectiveness of the intervention in terms of individual differences.

Sample

Participants were 288 fourth graders (aged 10–11).

Methods

Students were randomly assigned to one of two experimental conditions (i.e., game with corrective or explanatory adaptive feedback) or the control condition. A pre-, post-, retention test was used to examine cognitive and non-cognitive learning outcomes.

Results

Concerning cognitive learning outcomes, near transfer fraction knowledge improved in both experimental conditions, but not in the control condition. Far transfer fraction knowledge improved in the corrective feedback condition at posttest and in all conditions at retention test. For non-cognitive learning outcomes, math motivation decreased in the control condition and the corrective feedback condition, whereas math anxiety decreased in the explanatory adaptive feedback condition. Math self-concept was lower in both experimental conditions compared to the control condition. Notably, students’ individual differences did not moderate the influence the acquisition of near transfer fraction knowledge.

Conclusions

In its current implementation, explanatory adaptive feedback did not improve fraction knowledge beyond what was achieved through corrective feedback alone, although it seemed to be beneficial in reducing math anxiety without decreasing math motivation.

数字教育游戏中的解释性自适应反馈对增强分数理解的有效性
数字教育游戏有可能通过识别可能的误解和提供解释性自适应反馈来解决分数学习中的认知和非认知障碍。然而,有关数字教育游戏中适应性反馈有效性的实证证据却很有限。本干预研究旨在:(1)调查解释性自适应反馈对认知和非认知学习结果的有效性;(2)从个体差异的角度解释干预有效性的差异。参与者为 288 名四年级学生(10-11 岁)。学生被随机分配到两种实验条件(即带有纠正性或解释性自适应反馈的游戏)或对照条件中的一种。实验采用前、后和保持测试来检验认知和非认知学习成果。在认知学习成果方面,近迁移分数知识在两种实验条件下都有所提高,但在对照条件下没有提高。远迁移分数知识在纠正反馈条件下的后测和所有条件下的保持测试中都有所提高。在非认知学习成果方面,数学学习动机在对照组和矫正反馈条件下有所下降,而数学焦虑在解释性适应反馈条件下有所下降。与对照组相比,两种实验条件下的数学自我概念都较低。值得注意的是,学生的个体差异并不影响近似分数知识迁移的获得。在目前的实施过程中,解释性自适应反馈对分数知识的提高并没有超过仅仅通过纠正性反馈所能达到的效果,尽管它似乎有利于减少数学焦虑,而不会降低数学学习动机。
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来源期刊
CiteScore
11.30
自引率
4.80%
发文量
109
期刊介绍: As an international, multi-disciplinary, peer-refereed journal, Learning and Instruction provides a platform for the publication of the most advanced scientific research in the areas of learning, development, instruction and teaching. The journal welcomes original empirical investigations. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in the review and the selection process concern the significance of the contribution to the area of learning and instruction, and the rigor of the study.
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