Effect of immersive virtual reality-based training on cognitive, social, and emotional skills in children and adolescents with autism spectrum disorder: A meta-analysis of randomized controlled trials

IF 2.9 2区 医学 Q1 EDUCATION, SPECIAL
Palka Mittal , Mahati Bhadania , Navya Tondak , Priyansh Ajmera , Sapna Yadav , Aditya Kukreti , Sheetal Kalra , Puneeta Ajmera
{"title":"Effect of immersive virtual reality-based training on cognitive, social, and emotional skills in children and adolescents with autism spectrum disorder: A meta-analysis of randomized controlled trials","authors":"Palka Mittal ,&nbsp;Mahati Bhadania ,&nbsp;Navya Tondak ,&nbsp;Priyansh Ajmera ,&nbsp;Sapna Yadav ,&nbsp;Aditya Kukreti ,&nbsp;Sheetal Kalra ,&nbsp;Puneeta Ajmera","doi":"10.1016/j.ridd.2024.104771","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><p>Virtual Reality (VR) based diagnostic and therapeutic interventions have opened up new possibilities for addressing the challenges in identifying and treating individuals with Autism Spectrum Disorders (ASD).</p></div><div><h3>Aim</h3><p>To conduct a systematic review and meta-analysis of Randomized Controlled Trials to investigate the impact of Immersive VR techniques on the cognitive, social, and emotional skills of under-18 children and adolescents with ASD.</p></div><div><h3>Methods and procedures</h3><p>Four databases were systematically searched as per “Preferred Reporting Items for Systematic Reviews and Meta-analyses” guidelines and assessed six RCTs for further analysis. The Cochrane Risk of Bias tool was used to assess the methodological quality of the studies.</p></div><div><h3>Outcomes</h3><p>Pooled results favoured VR and reported significant differences between experimental and control groups concerning social skills (SMD:1.43; 95 % CI: 0.01–2.84; P: 0.05), emotional skills (SMD: 2.45; 95 % CI: 0.21–4.18; P: 0.03) and cognitive skills.</p></div><div><h3>Conclusion</h3><p>VR offers an array of benefits that make it a promising tool for children and adolescents with ASD to improve their cognitive, social and emotional skills in a safe and supportive setting. However, accessibility, affordability, customization, and cost are also significant aspects to consider when developing and implementing VR-based interventions for ASD.</p></div>","PeriodicalId":51351,"journal":{"name":"Research in Developmental Disabilities","volume":null,"pages":null},"PeriodicalIF":2.9000,"publicationDate":"2024-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research in Developmental Disabilities","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0891422224001033","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION, SPECIAL","Score":null,"Total":0}
引用次数: 0

Abstract

Background

Virtual Reality (VR) based diagnostic and therapeutic interventions have opened up new possibilities for addressing the challenges in identifying and treating individuals with Autism Spectrum Disorders (ASD).

Aim

To conduct a systematic review and meta-analysis of Randomized Controlled Trials to investigate the impact of Immersive VR techniques on the cognitive, social, and emotional skills of under-18 children and adolescents with ASD.

Methods and procedures

Four databases were systematically searched as per “Preferred Reporting Items for Systematic Reviews and Meta-analyses” guidelines and assessed six RCTs for further analysis. The Cochrane Risk of Bias tool was used to assess the methodological quality of the studies.

Outcomes

Pooled results favoured VR and reported significant differences between experimental and control groups concerning social skills (SMD:1.43; 95 % CI: 0.01–2.84; P: 0.05), emotional skills (SMD: 2.45; 95 % CI: 0.21–4.18; P: 0.03) and cognitive skills.

Conclusion

VR offers an array of benefits that make it a promising tool for children and adolescents with ASD to improve their cognitive, social and emotional skills in a safe and supportive setting. However, accessibility, affordability, customization, and cost are also significant aspects to consider when developing and implementing VR-based interventions for ASD.

基于沉浸式虚拟现实的培训对自闭症谱系障碍儿童和青少年认知、社交和情感技能的影响:随机对照试验荟萃分析。
背景:目的:对随机对照试验进行系统回顾和荟萃分析,研究沉浸式 VR 技术对 18 岁以下自闭症儿童和青少年的认知、社交和情感技能的影响:根据 "系统综述和元分析首选报告项目 "指南,对四个数据库进行了系统检索,并评估了六项研究性对照试验,以便进行进一步分析。采用 Cochrane 偏倚风险工具评估研究的方法学质量:汇总结果显示,VR 更受青睐,实验组和对照组在社交技能(SMD:1.43;95 % CI:0.01-2.84;P:0.05)、情感技能(SMD:2.45;95 % CI:0.21-4.18;P:0.03)和认知技能方面存在显著差异:虚拟现实技术具有一系列优点,因此对于患有自闭症的儿童和青少年来说,它是一种很有前途的工具,可以在安全和支持性的环境中提高他们的认知、社交和情感技能。然而,在开发和实施基于 VR 的 ASD 干预措施时,可及性、可负担性、定制化和成本也是需要考虑的重要方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
5.50
自引率
6.50%
发文量
178
期刊介绍: Research In Developmental Disabilities is aimed at publishing original research of an interdisciplinary nature that has a direct bearing on the remediation of problems associated with developmental disabilities. Manuscripts will be solicited throughout the world. Articles will be primarily empirical studies, although an occasional position paper or review will be accepted. The aim of the journal will be to publish articles on all aspects of research with the developmentally disabled, with any methodologically sound approach being acceptable.
文献相关原料
公司名称 产品信息 采购帮参考价格
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信