Guest Editorial Haptics in the Metaverse: Haptic Feedback for Virtual, Augmented, Mixed, and eXtended Realities

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Claudio Pacchierotti;Francesco Chinello;Konstantinos Koumaditis;Massimiliano Di Luca;Eyal Ofek;Orestis Georgiou
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Abstract

In The last few years, we have witnessed the rapid development of many innovative devices and original techniques for providing haptic sensations, e.g., using force feedback, mid-air interfaces [1], [2], props and encounter-type devices [3], [4], or exploiting perceptual phenomena with cross-modal effects such as pseudo-haptics [5]. While increasingly immersive and realistic experiences have developed at a fast pace, the emergence of a “metaverse” proposes new use cases where prolonged utilisation and social interactions become more frequent and widespread [6]. The metaverse definition is continuously evolving, however, for now it can been seen as a collective virtual shared space, created by the convergence of the physical and digital worlds, where users interact, socialize, and engage with each other through digital representations of themselves. This new direction in social interactions presents the haptics community with new challenges and opportunities. Indeed, as eXtended Reality (XR) 1
特邀编辑 《元宇宙中的触觉技术》:虚拟现实、增强现实、混合现实和扩展现实的触觉反馈
在过去的几年中,我们见证了许多创新设备和原创技术的快速发展,例如,使用力反馈、半空界面[1]、[2]、道具和遭遇型设备[3]、[4],或利用具有跨模态效应的感知现象(如伪触觉[5])来提供触觉感受。在越来越多的沉浸式逼真体验快速发展的同时,"元宇宙 "的出现提出了新的使用案例,在这些案例中,长时间使用和社交互动变得更加频繁和普遍[6]。元宇宙的定义在不断演变,但目前可以将其视为由物理世界和数字世界融合而成的集体虚拟共享空间,用户在其中通过自己的数字表现形式进行互动、社交和参与。这种社会互动的新方向为触觉学界带来了新的挑战和机遇。事实上,随着扩展现实(XR)1
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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