Strategic Design Skills in a Live Project: A Case Study of a Graduate Studio Course

IF 1.1 4区 教育学 0 ART
G. Mauricio Mejía, Yumeng Xie, Luca Simeone, Stephanie Tomlin
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引用次数: 0

Abstract

As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters’ input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning strategic design skills and approaches such as design research, experience prototyping, visioning, co-design or systems thinking. In this paper, we report a case study of a graduate studio live project exploring the use of strategic design skills. The findings suggest that students spend more time on and practice synthesis skills for research, reframing and dealing with uncertainty. They also develop skills for modelling and prototyping to address the need to improve communication with stakeholders. On the contrary, they underdevelop skills such as speculation, stakeholder facilitation and implementation viability. While live projects offer benefits, not all strategic design skills are equally used. Instructors’ main role is to coach students and prepare them to interact with the client. Learning evaluation focuses not only on the process but also on the outcomes.

现场项目中的战略设计技能:研究生工作室课程案例研究
随着设计越来越倾向于战略、服务和系统,设计学习不再是学徒只能在大师的意见和批评下才能发展起来的东西。此外,通常在工作室教育中进行的实验和反思是不够的。真实世界或现场项目为学习战略设计技能和方法(如设计研究、体验原型、愿景设计、协同设计或系统思维)提供了另一种选择。在本文中,我们报告了一项关于研究生工作室现场项目的案例研究,探讨了战略设计技能的使用。研究结果表明,学生在研究、重构和处理不确定性方面花费了更多的时间,并练习了综合技能。他们还开发了建模和原型设计技能,以满足改善与利益相关者沟通的需要。相反,他们在推测、促进利益相关者和实施可行性等方面的技能培养不足。虽然实战项目能带来好处,但并非所有的战略设计技能都能得到同等利用。教师的主要职责是指导学生,让他们做好与客户互动的准备。学习评价不仅要关注过程,还要关注结果。
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来源期刊
CiteScore
2.90
自引率
9.10%
发文量
47
期刊介绍: The International Journal of Art & Design Education (iJADE) provides an international forum for research in the field of the art and creative education. It is the primary source for the dissemination of independently refereed articles about the visual arts, creativity, crafts, design, and art history, in all aspects, phases and types of education contexts and learning situations. The journal welcomes articles from a wide range of theoretical and methodological approaches to research, and encourages submissions from the broader fields of education and the arts that are concerned with learning through art and creative education.
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