Digital education through guided pretend play

IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Lena Hollenstein (Dr), Franziska Vogt (Prof Dr)
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引用次数: 0

Abstract

Background

The importance of play for children and its potential for learning are widely recognized. However, it is contested whether teachers should guide play, particularly pretend play, and how guided pretend play supports children's agency and learning. In this study, pretend play is employed in (unplugged) digital education and the teacher's guidance and children's involvement are examined to answer the following questions: what roles do teachers take on during guided pretend play and how do they enable children's learning about digitalization and digital transformation?

Aims

This qualitative study examines how teachers guide pretend play in ways that support learning, focusing on the topic of digitalization and digital transformation.

Sample

Fifteen teachers took part in the study and implemented the pretend play suggestions in their kindergartens with children aged from four to six years.

Method

The pretend play was filmed. The video data were structured and sequences of teachers joining in the pretend play and guiding from within were selected. These sequences were analysed in-depth using multimodal interaction analysis.

Results

The results indicate that teachers guide pretend play from within by taking on different roles (play leader or co-player). Teachers model within pretend play, for example, by assigning tasks or thinking aloud, and provide scaffolding, encouraging children's learning about digitalization and digital transformation.

Conclusion

Through co-playing and leading, teachers support a prolonged and in-depth joint focus, as well as the agency of the children. Such guided play is termed “sustained shared playing” and has great potential for learning.

通过引导装扮游戏开展数字教育
背景游戏对儿童的重要性及其学习潜力已被广泛认可。然而,教师是否应该指导游戏,尤其是装扮游戏,以及指导装扮游戏如何支持儿童的主观能动性和学习,却存在争议。本研究在(不插电的)数字教育中采用了装扮游戏,并对教师的指导和儿童的参与进行了研究,以回答以下问题:教师在指导装扮游戏时扮演了什么角色,他们如何促进儿童学习数字化和数字化转型?本定性研究以数字化和数字化转型为主题,探讨了教师如何以支持学习的方式指导装扮游戏。方法对装扮游戏进行了拍摄。对视频数据进行了结构化处理,并选取了教师参与假装游戏并在其中进行指导的片段。结果结果表明,教师通过扮演不同的角色(游戏领导者或合作者)从内部指导装扮游戏。结果表明,教师通过扮演不同的角色(游戏领导者或共同游戏者)从内部指导装扮游戏。教师在装扮游戏中通过分配任务或大声思考等方式进行示范,并提供支架,鼓励儿童学习数字化和数字化转型。这种有指导的游戏被称为 "持续的共同游戏",具有巨大的学习潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
11.30
自引率
4.80%
发文量
109
期刊介绍: As an international, multi-disciplinary, peer-refereed journal, Learning and Instruction provides a platform for the publication of the most advanced scientific research in the areas of learning, development, instruction and teaching. The journal welcomes original empirical investigations. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in the review and the selection process concern the significance of the contribution to the area of learning and instruction, and the rigor of the study.
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