Gamification and motivation in learning

Dayana Passos Ramos, Flaviane Regina de Sousa Araújo, Graziele Rancan, Hermócrates Gomes Melo Júnior, Michael De Bona
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Abstract

This study explored the impact of gamification on student motivation, examining how the application of game elements and mechanics in educational contexts can enhance engagement, knowledge retention, and academic performance. The primary aim was to analyze the effectiveness of gamification as a pedagogical strategy to increase student motivation. The methodology involved a literature review, focusing on studies assessing the implementation and outcomes of gamification in education. Findings indicated a positive relationship between gamification and increased student motivation, supported by alignment with motivation theories and effective integration of technologies like virtual reality. Challenges such as balancing ludic and educational elements and teacher training were identified. Final considerations highlighted gamification’s potential to revitalize pedagogical practices despite implementation hurdles. Future prospects point towards an expansion of gamification, driven by technological advancements and greater acceptance of innovative teaching methods.
游戏化与学习动机
本研究探讨了游戏化对学生学习动机的影响,研究了在教育环境中应用游戏元素和机制如何提高参与度、知识保持率和学习成绩。研究的主要目的是分析游戏化作为一种教学策略在提高学生积极性方面的有效性。研究方法包括文献综述,重点是评估游戏化在教育中的实施和成果的研究。研究结果表明,游戏化与提高学生学习积极性之间存在积极的关系,这得益于与学习动机理论的契合以及虚拟现实等技术的有效整合。同时也发现了一些挑战,如平衡游戏和教育元素以及教师培训。尽管在实施过程中会遇到障碍,但最后的考虑因素强调了游戏化振兴教学实践的潜力。未来的前景表明,在技术进步和对创新教学方法的更大接受度的推动下,游戏化将得到扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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