Dayana Passos Ramos, Flaviane Regina de Sousa Araújo, Graziele Rancan, Hermócrates Gomes Melo Júnior, Michael De Bona
{"title":"Gamification and motivation in learning","authors":"Dayana Passos Ramos, Flaviane Regina de Sousa Araújo, Graziele Rancan, Hermócrates Gomes Melo Júnior, Michael De Bona","doi":"10.51473/rcmos.v1i1.2024.486","DOIUrl":null,"url":null,"abstract":"This study explored the impact of gamification on student motivation, examining how the application of game elements and mechanics in educational contexts can enhance engagement, knowledge retention, and academic performance. The primary aim was to analyze the effectiveness of gamification as a pedagogical strategy to increase student motivation. The methodology involved a literature review, focusing on studies assessing the implementation and outcomes of gamification in education. Findings indicated a positive relationship between gamification and increased student motivation, supported by alignment with motivation theories and effective integration of technologies like virtual reality. Challenges such as balancing ludic and educational elements and teacher training were identified. Final considerations highlighted gamification’s potential to revitalize pedagogical practices despite implementation hurdles. Future prospects point towards an expansion of gamification, driven by technological advancements and greater acceptance of innovative teaching methods.","PeriodicalId":125632,"journal":{"name":"RCMOS - Revista Científica Multidisciplinar O Saber","volume":"7 5","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"RCMOS - Revista Científica Multidisciplinar O Saber","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51473/rcmos.v1i1.2024.486","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study explored the impact of gamification on student motivation, examining how the application of game elements and mechanics in educational contexts can enhance engagement, knowledge retention, and academic performance. The primary aim was to analyze the effectiveness of gamification as a pedagogical strategy to increase student motivation. The methodology involved a literature review, focusing on studies assessing the implementation and outcomes of gamification in education. Findings indicated a positive relationship between gamification and increased student motivation, supported by alignment with motivation theories and effective integration of technologies like virtual reality. Challenges such as balancing ludic and educational elements and teacher training were identified. Final considerations highlighted gamification’s potential to revitalize pedagogical practices despite implementation hurdles. Future prospects point towards an expansion of gamification, driven by technological advancements and greater acceptance of innovative teaching methods.