Bad News in the civics classroom: How serious gameplay fosters teenagers’ ability to discern misinformation techniques

IF 5.1 2区 教育学 Q1 Social Sciences
Carl-Anton Werner Axelsson, Thomas Nygren, Jon Roozenbeek, Sander van der Linden
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引用次数: 0

Abstract

Although the serious game Bad News has been used to inoculate citizens against misinformation, it has not been formally evaluated in traditional classrooms. We therefore evaluated its impact on 516...
公民课堂上的坏消息:严肃游戏如何培养青少年辨别虚假信息技巧的能力
尽管严肃游戏 "坏消息 "已被用于向公民传播错误信息,但它尚未在传统课堂上进行过正式评估。因此,我们评估了它对 516...
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来源期刊
Journal of Research on Technology in Education
Journal of Research on Technology in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.70
自引率
5.90%
发文量
43
期刊介绍: The Journal of Research on Technology in Education (JRTE) is a premier source for high-quality, peer-reviewed research that defines the state of the art, and future horizons, of teaching and learning with technology. The terms "education" and "technology" are broadly defined. Education is inclusive of formal educational environments ranging from PK-12 to higher education, and informal learning environments, such as museums, community centers, and after-school programs. Technology refers to both software and hardware innovations, and more broadly, the application of technological processes to education.
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