Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia.

IF 3.6 1区 心理学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Sara Bertoni, Chiara Andreola, Sara Mascheretti, Sandro Franceschini, Milena Ruffino, Vittoria Trezzi, Massimo Molteni, Maria Enrica Sali, Antonio Salandi, Ombretta Gaggi, Claudio Palazzi, Simone Gori, Andrea Facoetti
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Abstract

Action video-games (AVGs) could improve reading efficiency, enhancing not only visual attention but also phonological processing. Here we tested the AVG effects upon three consolidated language-based predictors of reading development in a sample of 79 pre-readers at-risk and 41 non-at-risk for developmental dyslexia. At-risk children were impaired in either phonemic awareness (i.e., phoneme discrimination task), phonological working memory (i.e., pseudoword repetition task) or rapid automatized naming (i.e., RAN of colours task). At-risk children were assigned to different groups by using an unequal allocation randomization: (1) AVG (n = 43), (2) Serious Non-Action Video Game (n = 11), (3) treatment-as-usual (i.e., speech therapy, n = 11), and (4) waiting list (n = 14). Pre- and post-training comparisons show that only phonemic awareness has a significantly higher improvement in the AVG group compared to the waiting list, the non-AVG, and the treatment-as-usual groups, as well as the combined active groups (n = 22). This cross-modal plastic change: (i) leads to a recovery in phonemic awareness when compared to the not-at-risk pre-readers; (ii) is present in more than 80% of AVG at-risk pre-readers, and; (iii) is maintained at a 6-months follow-up. The present findings indicate that this specific multisensory attentional training positively affects how phonemic awareness develops in pre-readers at risk for developmental dyslexia, paving the way for innovative prevention programs.

Abstract Image

动作电子游戏可使有发展性阅读障碍风险的学前阅读者的音位意识正常化。
动作视频游戏(AVG)不仅能提高视觉注意力,还能增强语音处理能力,从而提高阅读效率。在此,我们以 79 名有发展性阅读障碍风险的学前儿童和 41 名无发展性阅读障碍风险的学前儿童为样本,测试了 AVG 对阅读发展的三个基于语言的综合预测指标的影响。高危儿童在音位认知(即音素辨别任务)、语音工作记忆(即假词重复任务)或快速自动命名(即颜色 RAN 任务)方面均存在障碍。通过不等分配随机法,高危儿童被分配到不同的组别:(1) AVG(n = 43),(2) 严肃的非行动视频游戏(n = 11),(3) 照常治疗(即言语治疗,n = 11),(4) 候补名单(n = 14)。训练前和训练后的比较显示,与等待组、非 AVG 组、治疗照常组以及综合积极组(n = 22)相比,AVG 组只有语音意识的提高幅度明显更大。这种跨模态的可塑性变化:(i) 与非高危预读者相比,导致音位意识的恢复;(ii) 在 80% 以上的 AVG 高危预读者中出现;(iii) 在 6 个月的随访中保持不变。目前的研究结果表明,这种特定的多感官注意力训练会对有发展性阅读障碍风险的学前阅读者的音位意识发展产生积极影响,从而为创新性的预防计划铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.40
自引率
7.10%
发文量
29
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