Role-Playing Games as a New Adventure for Leadership-As-Practice: Forming a Leadership Framework Around Collective Creativity and Development

IF 0.5 Q4 MANAGEMENT
Joe Lasley
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引用次数: 0

Abstract

The current paper explores a transformative approach to leadership that integrates with a view of analog role-playing games (RPGs) as a system for human interaction, aiming to leverage these experiences and foster collective creative leadership. In the face of urgent global challenges, traditional leadership models prove inadequate, necessitating a shift in understanding leadership as a process of adaptive change among human groups. Drawing on phenomenology, relational sociology and constructivist perspectives, I advocate for a conceptualization of leadership as a socially constructed, meaning-making endeavor mutually embedded within and generating cultural context. I emphasize the essential role of collective cultural approaches and propose a co-creative education process that incorporates play and creativity for effective leadership development. Then, I delve further into the intersection of leadership and play, highlighting the potential of RPGs in facilitating transformative, collective creativity. The proposed model views RPGs as Leadership-As-Practice Development (LAPD) and explores how analog RPGs can be employed as dynamic platforms for leadership learning, identity development, team-building, and symbolic storytelling processes.

将角色扮演游戏作为领导力实践的新冒险:围绕集体创造力和发展建立领导力框架
本文探讨了一种变革性的领导力方法,这种方法将模拟角色扮演游戏(RPG)视为人类互动系统,旨在利用这些经验,培养集体创造性领导力。面对紧迫的全球挑战,传统的领导力模式已被证明是不够的,因此有必要转变对领导力的理解,将其视为人类群体之间适应性变化的过程。借鉴现象学、关系社会学和建构主义的观点,我主张将领导力概念化,将其视为一种社会建构、意义生成的努力,与文化背景相互嵌入并产生文化背景。我强调集体文化方法的重要作用,并提出了一个共同创造的教育过程,将游戏和创造力融入其中,以实现有效的领导力培养。然后,我进一步深入探讨了领导力与游戏的交叉点,强调了角色扮演游戏在促进变革性集体创造力方面的潜力。所提出的模型将 RPG 游戏视为领导力实践发展(LAPD),并探讨了如何将模拟 RPG 游戏用作领导力学习、身份发展、团队建设和象征性讲故事过程的动态平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.60
自引率
6.70%
发文量
33
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