Shut-up Toys for Second Language Learners: Impact of Digital Media on Early Adolescents' Private Speech Production in Individual and Collaborative Tasks.

IF 1.6 2区 文学 Q1 LINGUISTICS
Saman Ebadi, Maryam Amiri
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Abstract

Researchers, parents, and policymakers from previous generations have recently expressed concern about the inevitable exposure of youngsters to digital media and its potentially detrimental effects on their development. Private speech is the overt audible self-talk people produce when engaged with challenging problem-solving tasks and is believed to aid in second language acquisition as reported (Vygotsky in Thought and language, MIT Press, 1962); (Winsler in Private Speech, Executive Functioning, and the Development of Verbal Self-Regulation, 2009). This qualitative case study explored private speech production in three young adolescents (two 11-year-olds and one 10-year-old) while completing an English as a foreign language task (Bingo! game) individually and collaboratively in physical and digital modes. Patterns of participants' private speech markers emerged from a thematic analysis of the transcribed oral interactions during eight sessions. The frequency of occurrence of the participants' private speech markers was reported and interpreted based on the emergent typology to compare collaborative and individual task completion in physical and digital modes. Regardless of the individual or collaborative nature of the task, private speech use decreased during the digital version of the game. However, collaborative tasks evoked more private speech from the participants regardless of modality. The findings of the study suggest digital media usage is likely to hinder private speech production for self-regulatory purposes in young adolescents, even in collaboration with peers.

第二语言学习者的闭嘴玩具:数字媒体对青少年在个人和协作任务中的私人语音制作的影响。
上一代的研究人员、家长和政策制定者最近对青少年不可避免地接触数字媒体及其对他们的成长可能产生的有害影响表示担忧。据报道(维果茨基在《思想与语言》一书中,麻省理工学院出版社,1962 年);(温斯勒在《私人话语、执行功能和言语自我调节的发展》一书中,2009 年),私人话语是人们在从事具有挑战性的问题解决任务时产生的公开的可听的自我对话,被认为有助于第二语言的习得。本定性案例研究探讨了三名青少年(两名 11 岁,一名 10 岁)在以物理和数字模式单独或合作完成英语作为外语的任务(宾果游戏)时的私人语音生成情况。通过对八次口语互动记录进行主题分析,发现了参与者的私人语音标记模式。根据新出现的类型,我们报告并解释了参与者私人语言标记的出现频率,以比较实体模式和数字模式下协作完成任务和个人完成任务的情况。无论任务的性质是个人还是协作,在数字版游戏中,私人语言的使用都有所减少。然而,无论采用哪种模式,协作任务都会引起参与者更多的私人话语。研究结果表明,数字媒体的使用很可能会阻碍青少年出于自我调节目的而发表私人言论,即使是在与同伴合作时也是如此。
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来源期刊
CiteScore
3.00
自引率
5.00%
发文量
92
期刊介绍: Journal of Psycholinguistic Research publishes carefully selected papers from the several disciplines engaged in psycholinguistic research, providing a single, recognized medium for communications among linguists, psychologists, biologists, sociologists, and others. The journal covers a broad range of approaches to the study of the communicative process, including: the social and anthropological bases of communication; development of speech and language; semantics (problems in linguistic meaning); and biological foundations. Papers dealing with the psychopathology of language and cognition, and the neuropsychology of language and cognition, are also included.
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