Rotational Motion Due to Skin Shear Deformation at Wrist and Elbow

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Takuto Nakamura;Hideaki Kuzuoka
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引用次数: 0

Abstract

The hanger reflex is an illusion phenomenon that induces strong force perception and rotational motion, and it occurs in multiple parts of the body. A potential application of this phenomenon is in upper limb rehabilitation for patients with upper-limb paralysis involving arm rotation. However, the only upper limb movements that have been confirmed in this phenomenon are the inward and outward movements of the wrist, which limits the applicable tasks. Therefore, we attempted to apply the hanger reflex to the elbow and use it simultaneously with the wrist. This phenomenon occurs due to shear deformation of the skin, so shear deformation was presented to the skin on the elbow. When shear deformation of the skin was presented to the elbow in the same manner as in previous studies applied to the wrist, movement and force perception of pronation and supination of the elbow were confirmed. The results of an experiment in which the hanger reflex was simultaneously presented to the elbow and wrist showed that each region independently perceived motion and force.
腕部和肘部皮肤剪切变形引起的旋转运动。
衣架反射是一种幻觉现象,可诱发强烈的力觉和旋转运动,并发生在身体的多个部位。这种现象的潜在应用领域是上肢瘫痪患者的上肢康复,包括手臂旋转。然而,已证实这种现象的上肢运动只有手腕的向内和向外运动,这限制了适用任务。因此,我们尝试将衣架反射应用于肘部,并与手腕同时使用。这种现象是由于皮肤的剪切变形而产生的,因此我们对肘部皮肤进行了剪切变形。在肘部皮肤上施加剪切变形的方式与之前在手腕上施加剪切变形的方式相同,结果证实了肘部代偿和上举的运动和力感。同时在肘部和腕部施加衣架反射的实验结果表明,每个区域都能独立感知运动和力。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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