Stereohaptic Vibration: Out-of-Body Localization of Virtual Vibration Source Through Multiple Vibrotactile Stimuli on the Forearms

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Gen Ohara;Daiki Kikuchi;Masashi Konyo;Satoshi Tadokoro
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引用次数: 0

Abstract

This paper proposes a novel concept of “stereohaptic vibration,” which employs distributed vibration to localize vibration sources outside the body. Inspired by amplitude panning, a stereophonic sound display technique, we developed a method to localize a virtual vibration source (VVS) by polarizing the perceived intensity of multiple vibration stimuli to a specific orientation. Considering the perceptual characteristics of high-frequency vibration, the perceived intensity of the VVS was allocated to multiple vibrators according to the distance and direction of the target. The velocity discrimination performance was confirmed by utilizing four stimuli around the arm and one vibration stimulus to the palm to localize the movement of a VVS throughout the arm. Discrimination experiments of the trajectory of outgoing objects with a single arm and dual arms revealed that our approach could localize in three dimensions, even outside the body. The proposed technology for localizing external virtual vibration sources is expected to enhance the virtual reality experience.
立体触觉振动:通过前臂上的多个振动触觉刺激实现虚拟振动源的体外定位。
本文提出了一种新颖的 "立体触觉振动 "概念,即利用分布式振动来定位体外的振动源。受振幅平移(一种立体声显示技术)的启发,我们开发了一种方法,通过将多个振动刺激的感知强度极化到特定方向来定位虚拟振动源(VVS)。考虑到高频振动的感知特性,我们根据目标的距离和方向将虚拟振动源的感知强度分配给多个振动器。通过利用手臂周围的四个刺激物和手掌上的一个振动刺激物来定位整个手臂的 VVS 运动,从而确认了速度辨别性能。用单臂和双臂对传出物体的轨迹进行的辨别实验表明,我们的方法可以在三维空间进行定位,甚至可以在体外进行定位。所提出的外部虚拟振动源定位技术有望增强虚拟现实体验。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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