A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder.

IF 6.6 1区 医学 Q1 PSYCHIATRY
Journal of Behavioral Addictions Pub Date : 2024-01-05 Print Date: 2024-03-26 DOI:10.1556/2006.2023.00072
Le Dang, Hong Mian Yang, Marcantonio M Spada, Anise M S Wu
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引用次数: 0

Abstract

Background and aims: Internet Gaming Disorder (IGD) and depression have negative consequences on individuals' mental health, but their relationships are complex. This three-wave longitudinal study aimed to detect the metacognitive mechanisms underlying the association between IGD tendency and depression based on the self-regulatory executive function model.

Methods: A total of 1,243 Chinese undergraduate student gamers (57% female, M = 19.77, SD = 1.29) were recruited at the baseline survey (Wave 1 [W1]), with 622 and 574 of them taking part in the two follow-up surveys (Wave 2 [W2] at 6 and Wave 3 [W3] at 12 months later), respectively.

Results: The three-wave path model demonstrated, after controlling for the autoregressive effect of each variable, that depression consistently predicted IGD tendency but not vice versa, while negative but not positive metacognitions about online gaming (MOG) significantly predicted both depression and IGD tendency. Moreover, two statistically significant mediation paths: (i) negative MOG [W1] → depression [W2] → IGD tendency [W3]; and (ii) depression [W1] → negative MOG [W2] → IGD tendency [W3] were identified.

Discussion and conclusions: These findings extend the understanding of the associations among depression, IGD tendency, and MOG, highlighting how negative MOG has a stronger prospective effect than positive MOG on depression and IGD tendency, and also reveal the mutual mediation effects of depression and negative MOG on IGD tendency. Integrated programmes with both emotional regulation training and Metacognitive Therapy are recommended for IGD treatment.

抑郁症与网络游戏障碍之间潜在元认知机制的三波纵向研究。
背景和目的:网络游戏障碍(IGD)和抑郁症对个人的心理健康有负面影响,但它们之间的关系却很复杂。这项三波纵向研究旨在基于自我调节执行功能模型,检测网络游戏障碍倾向与抑郁之间关联的元认知机制:基线调查(Wave 1 [W1])共招募了1243名中国本科生游戏者(57%为女性,M = 19.77,SD = 1.29),其中622人和574人分别参加了两次随访调查(Wave 2 [W2],6个月后,Wave 3 [W3],12个月后):三波路径模型显示,在控制了各变量的自回归效应后,抑郁持续预测IGD倾向,但反之亦然,而消极但不积极的网络游戏元认知(MOG)则显著预测抑郁和IGD倾向。此外,还发现了两条具有统计学意义的中介路径:(i) 消极的元认知[W1]→抑郁[W2]→IGD倾向[W3];(ii) 抑郁[W1]→消极的元认知[W2]→IGD倾向[W3]:这些研究结果拓展了人们对抑郁、IGD倾向和MOG之间关联的理解,强调了负性MOG比正性MOG对抑郁和IGD倾向具有更强的前瞻性影响,还揭示了抑郁和负性MOG对IGD倾向的相互中介效应。建议采用情绪调节训练和元认知疗法的综合方案来治疗 IGD。
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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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