How Positioning Wearable Haptic Interfaces on Limbs Influences Virtual Embodiment

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Anany Dwivedi;Shihan Yu;Chenxu Hao;Gionata Salvietti;Domenico Prattichizzo;Philipp Beckerle
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Abstract

With increasing use of computer applications and robotic devices in our everyday life, and with the advent of metaverse, there is an urgent need of developing new types of interfaces that facilitate a more intuitive interaction in physical and virtual space. In this work, we investigate the influence of the location of haptic feedback devices on embodiment of virtual hands and user load during an interactive pick-and-place task. To do this, we conducted a user study with a 3x2 repeated measure experiment design: feedback position is varied between the distal phalanx of the index finger and the thumb, the proximal phalanx of the index finger and the thumb, and the wrist. These conditions of feedback are tested with the stimuli applied synchronously to the participant in one case, and with an additional delay of 350 ms in the second case. The results show that the location of the haptic feedback device does not affect embodiment, whereas the delay, i.e., whether the feedback is applied synchronously or asynchronously, affects embodiment. This suggests that for pick-and-place tasks, haptic feedback devices can be placed on the user's wrist without compromising performance making the hands to remain free, allowing unobstructed hand visibility for precise motion tracking, thereby improving accuracy.
在肢体上安装可穿戴触觉界面如何影响虚拟体现
随着计算机应用和机器人设备在日常生活中的使用日益增多,以及元宇宙时代的到来,我们迫切需要开发新型界面,以促进在物理和虚拟空间中进行更直观的交互。在这项工作中,我们研究了触觉反馈设备的位置对虚拟手的体现和交互式拾放任务中用户负荷的影响。为此,我们采用 3x2 重复测量实验设计进行了一项用户研究:在食指和拇指的远端指骨、食指和拇指的近端指骨以及手腕之间改变反馈位置。在测试这些反馈条件时,一种情况是同步向被试施加刺激,第二种情况是额外延迟 350 毫秒。结果表明,触觉反馈装置的位置不会影响体现,而延迟,即同步或非同步应用反馈则会影响体现。这表明,在执行拾放任务时,可以将触觉反馈装置放在用户的手腕上,而不会影响其性能,从而使双手保持自由状态,让手部的可视性不受阻碍,以便进行精确的运动跟踪,从而提高准确性。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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