{"title":"Interactive learning environment for the sporting skills development of physical education students","authors":"Qing Song","doi":"10.1007/s10639-023-12280-9","DOIUrl":null,"url":null,"abstract":"<p>Interactive learning environments improve students’ achievement level and ability to contribute to the learning of other students, communication skills and ability to interact with others, and behavior of students. Interactive learning environments aware students of the educational potential of technology. The current study aims to develop an interactive learning environment for physical education students and the differences between an interactive learning environment and a traditional learning environment. The researcher collects data from 324 Chinese students about the impact of these two types of education by using qualitative and quantitative methods. The study identifies interactive learning skills that improve the ability of sportsmen to enhance overall performance and establish high sporting skills. The study found that sustainable education technologies can be used to support and enhance large-scale creative and collaborative physical education by providing technology instruction to athletes with an interactive learning environment. The study suggests that an interactive learning environment creates a comfortable learning environment that focuses students’ attention and enhances students in learning.</p>","PeriodicalId":51494,"journal":{"name":"Education and Information Technologies","volume":"64 1","pages":""},"PeriodicalIF":4.8000,"publicationDate":"2023-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education and Information Technologies","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1007/s10639-023-12280-9","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
Interactive learning environments improve students’ achievement level and ability to contribute to the learning of other students, communication skills and ability to interact with others, and behavior of students. Interactive learning environments aware students of the educational potential of technology. The current study aims to develop an interactive learning environment for physical education students and the differences between an interactive learning environment and a traditional learning environment. The researcher collects data from 324 Chinese students about the impact of these two types of education by using qualitative and quantitative methods. The study identifies interactive learning skills that improve the ability of sportsmen to enhance overall performance and establish high sporting skills. The study found that sustainable education technologies can be used to support and enhance large-scale creative and collaborative physical education by providing technology instruction to athletes with an interactive learning environment. The study suggests that an interactive learning environment creates a comfortable learning environment that focuses students’ attention and enhances students in learning.
期刊介绍:
The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments.
The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts. The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.