The impact of different uses of the Internet on students’ performance progression throughout primary education

IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
María Ladrón de Guevara Rodríguez, Luis Alejandro Lopez-Agudo, Oscar David Marcenaro-Gutierrez
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Abstract

The present research analyses the impact that the time spent on the Internet by primary school (3rd and 6th grade) students may have on their academic progression in terms of test scores. In order to go beyond a correlational analysis, we have applied a time fixed-effects estimation using a recent longitudinal database of 15,974 students from the Spanish region of the Canary Islands. Our results show that, in general, an increasingly frequent use of the Internet has a negative influence on students’ academic achievement progression, with higher use of instant messaging applications being particularly linked to girls’ poorer mathematics academic performance progression. This negative influence may be a consequence of replacing time to academic activities (e.g., reading books or homework) with time using the Internet, which can also ultimately lead students to adopt unhealthy study habits that can affect their future academic success. Furthermore, we find that there is not a negative impact of playing videogames on the mathematics competence, as the development of spatial-visual (digital) skills possibly counterbalances the negative influence of time substitution between academically oriented tasks and the Internet.

互联网的不同用途对学生小学阶段学习成绩进步的影响
本研究分析了小学生(三年级和六年级)在互联网上花费的时间对他们在考试成绩方面的学业进步可能产生的影响。为了超越相关分析,我们采用了时间固定效应估计方法,使用了西班牙加那利群岛地区 15974 名学生的最新纵向数据库。我们的研究结果表明,总体而言,越来越频繁地使用互联网会对学生的学业成绩进步产生负面影响,而更多地使用即时通讯应用软件尤其与女生较差的数学学业成绩进步有关。这种负面影响可能是用使用互联网的时间取代学习活动(如阅读书籍或做作业)时间的结果,这也可能最终导致学生养成不健康的学习习惯,从而影响他们未来的学业成绩。此外,我们还发现,玩电子游戏对数学能力并没有负面影响,因为空间-视觉(数字)技能的发展可能抵消了以学业为导向的任务与互联网之间的时间替代所产生的负面影响。
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来源期刊
Education and Information Technologies
Education and Information Technologies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
10.00
自引率
12.70%
发文量
610
期刊介绍: The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.  The journal aims to maintain and expand its international standing by careful selection on merit of the papers submitted, thus providing a credible ongoing forum for debate and scholarly discourse. Special Issues are occasionally published to cover particular issues in depth. EAIT invites readers to submit papers that draw inferences, probe theory and create new knowledge that informs practice, policy and scholarship. Readers are also invited to comment and reflect upon the argument and opinions published. EAIT is the official journal of the Technical Committee on Education of the International Federation for Information Processing (IFIP) in partnership with UNESCO.
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