The ‘Other Talk’: a co-design study of board games for cross-generational communication of life-and-death issues

IF 2.6 1区 艺术学 0 ART
Yueh-Tuan Li
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引用次数: 0

Abstract

ABSTRACTThis study presents the collaborative design experience of developing a cross-generational communication game about life-and-death issues. The research activities involved two groups of end-users from different generations, who were tasked with working together to build tools that would encourage a deeper communication between them. To overcome limited knowledge on serious game design and encourage participation, this study utilises an experimental approach that involves a series of workshop activities following a design circle. The results indicate that engagement among cross-generational participants can be enhanced by involving a small, mixed group and utilising structural design materials in the co-design process. The groups developed a collaborative mode of task-oriented and ability-based division of labour to develop the game. This approach also stimulated individuals to take on multiple roles, that is, users, testers, informants, and design partners, and shift between roles as the group dynamic, supporting materials, and design stages evolve. Additionally, this collaborative process encourages participants to reflect on their role as future end-users when communicating sensitive issues to others.KEYWORDS: Co-designserious gamecross-generational communicationlife-and-deathgame design AcknowledgementsGrateful thanks to all those who participated in the workshop activities. The author also thanks the two reviewers and editors for their valuable suggestions, which helped improve the manuscript.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1. The Art of Serious Game Design toolkits incorporate four subthemes from the DPE framework into one working board and question cards; this becomes the scaffold for serious game design (Digital Education Strategies Citation2021).Additional informationFundingThis research was supported by the Ministry of Science and Technology of Taiwan, R.O.C. under Grant no. [MOST 108-2410-H-035-035].
“Other Talk”:关于跨代生死问题交流的棋盘游戏的共同设计研究
摘要本研究呈现跨世代生与死议题交流游戏的协同设计经验。研究活动涉及两组来自不同时代的终端用户,他们的任务是共同努力建立工具,鼓励他们之间进行更深入的交流。为了克服关于严肃游戏设计的有限知识并鼓励参与,本研究采用了一种实验方法,即在设计圈之后进行一系列研讨会活动。结果表明,跨代参与者的参与可以通过让一个小的、混合的群体参与进来,并在共同设计过程中使用结构设计材料来增强。团队开发了一种以任务为导向、以能力为基础的分工协作模式来开发游戏。这种方法也刺激个人承担多种角色,即用户、测试人员、信息提供者和设计伙伴,并随着团队动态、支持材料和设计阶段的发展在角色之间转换。此外,这种协作过程鼓励参与者在与他人沟通敏感问题时反思他们作为未来最终用户的角色。关键词:共同设计严肃游戏跨代交流生死游戏设计致谢感谢所有参与工作坊活动的人。同时感谢两位审稿人和编辑提出的宝贵意见,对本文的改进起到了积极的作用。披露声明作者未报告潜在的利益冲突。《严肃游戏设计的艺术》工具包将DPE框架中的四个子主题整合到一个工作板和问题卡中;这将成为严肃游戏设计的基础。附加资料:本研究由台湾科学技术部资助,批准号:[大多数108 - 2410 h - 035 - 035)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.10
自引率
5.60%
发文量
13
期刊介绍: The aims of CoDesign are: · to report new research and scholarship in principles, procedures and techniques relevant to collaboration in design; - to act as an international forum for discussion of collaborative design issues; · to foster communication between academic researchers and industry practitioners concerned with collaborative design; · to encourage a flow of information across the boundaries of the disciplines contributing to collaborative design; · to stimulate ideas and provoke widespread discussion. CoDesign is inclusive, encompassing collaborative, co-operative, concurrent, human-centred, participatory, socio-technical and community design among others. Research in any design domain concerned specifically with the nature of collaboration design is of relevance to the Journal.
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