{"title":"Design and Development of Problem-Based Educational Game","authors":"Yatao Li, Danqing Zhao","doi":"10.1109/CSTE55932.2022.00064","DOIUrl":null,"url":null,"abstract":"Nowadays, with the great speed development of worldwide information science, in the education field, the multimedia technique is more and more permeating in teaching field. Educational games have developed rapidly in recent years. An analysis of the current situation in the field of educational game practice, the research reveals that the balancing education and playfulness is key, the root cause of which is the lack of reasonable and feasible design models and guidance of design strategies. Combining the common features of problem-based learning models and educational games - learner subjects, clear tasks, complex situations, an actively constructed learning process and so on. On this basis, the principles of educational game design based on this model are proposed, and an operational “problem-based educational game model” design process is constructed. This is a case study of an educational game called “The Nearest Way Home”, which illustrates in detail the implementation of the problem-based educational game model.","PeriodicalId":372816,"journal":{"name":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 4th International Conference on Computer Science and Technologies in Education (CSTE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSTE55932.2022.00064","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Nowadays, with the great speed development of worldwide information science, in the education field, the multimedia technique is more and more permeating in teaching field. Educational games have developed rapidly in recent years. An analysis of the current situation in the field of educational game practice, the research reveals that the balancing education and playfulness is key, the root cause of which is the lack of reasonable and feasible design models and guidance of design strategies. Combining the common features of problem-based learning models and educational games - learner subjects, clear tasks, complex situations, an actively constructed learning process and so on. On this basis, the principles of educational game design based on this model are proposed, and an operational “problem-based educational game model” design process is constructed. This is a case study of an educational game called “The Nearest Way Home”, which illustrates in detail the implementation of the problem-based educational game model.