Design and Development of Problem-Based Educational Game

Yatao Li, Danqing Zhao
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Abstract

Nowadays, with the great speed development of worldwide information science, in the education field, the multimedia technique is more and more permeating in teaching field. Educational games have developed rapidly in recent years. An analysis of the current situation in the field of educational game practice, the research reveals that the balancing education and playfulness is key, the root cause of which is the lack of reasonable and feasible design models and guidance of design strategies. Combining the common features of problem-based learning models and educational games - learner subjects, clear tasks, complex situations, an actively constructed learning process and so on. On this basis, the principles of educational game design based on this model are proposed, and an operational “problem-based educational game model” design process is constructed. This is a case study of an educational game called “The Nearest Way Home”, which illustrates in detail the implementation of the problem-based educational game model.
基于问题的教育游戏的设计与开发
在世界范围内信息科学飞速发展的今天,多媒体技术越来越多地渗透到教学领域。近年来,教育类游戏发展迅速。通过对教育游戏实践领域现状的分析,研究发现平衡教育性与游戏性是关键,其根本原因是缺乏合理可行的设计模式和设计策略的指导。结合基于问题的学习模式和教育游戏的共同特点——学习者主体、任务明确、情境复杂、学习过程主动建构等。在此基础上,提出了基于该模型的教育游戏设计原则,构建了可操作的“基于问题的教育游戏模型”设计流程。本文以教育游戏《最近的回家路》为例,详细阐述了基于问题的教育游戏模型的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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