VOICE: Virtual Organizations Through Inter-networked Collaborative Environments

B. Dziurla-Rucinska, W. Niebel, D. Brousseau
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引用次数: 3

Abstract

A traditional academic scenario in which interactions among players are couducted at a designated location is studied. This teaching approach is replaced by a setting in which the requirement of continuous presence at the same place is no longer valid. Wide area computer networks not only provide a global communication medium, but also the least expeosive one. The VOICE (Virtual Organizations through Internetworked Collaborative Environments) software, developed at the University of New Hampshire, represents a robust and a low-cost environment which facilitates activities among participants dispersed around the globe. To validate the VOICE concept, a prototyping educational experiment is described between the University of New Hampshire, U.S.A. and the Technical University of Budapest, Hungary.
网络协作环境下的虚拟组织
在传统的学术场景中,玩家之间的互动是在指定的地点进行的。这种教学方法被一种环境所取代,在这种环境中,持续出现在同一地点的要求不再有效。广域计算机网络不仅提供了一种全球性的通信媒介,而且是最便宜的通信媒介。新罕布什尔大学开发的VOICE(通过网络协作环境的虚拟组织)软件代表了一个强大的、低成本的环境,它促进了分散在全球各地的参与者之间的活动。为了验证VOICE的概念,美国新罕布什尔大学和匈牙利布达佩斯技术大学之间进行了原型教育实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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