Predicting Human Performance in Vertical Hierarchical Menu Selection in Immersive AR Using Hand-gesture and Head-gaze

Majid Pourmemar, Yashas Joshi, Charalambos (Charis) Poullis
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Abstract

There are currently limited guidelines on designing user interfaces (UI) for immersive augmented reality (AR) applications. Designers must reflect on their experience designing UI for desktop and mobile applications and conjecture how a UI will influence AR users’ performance. In this work, we introduce a predictive model for determining users’ performance for a target UI without the subsequent involvement of participants in user studies. The model is trained on participants’ responses to objective performance measures such as consumed endurance (CE) and pointing time (PT) using hierarchical drop-down menus. Large variability in the depth and context of the menus is ensured by randomly and dynamically creating the hierarchical drop-down menus and associated user tasks from words contained in the lexical database WordNet. Subjective performance bias is reduced by incorporating the users’ non-verbal standard performance WAIS-IV during the model training. The semantic information of the menu is encoded using the Universal Sentence Encoder. We present the results of a user study that demonstrates that the proposed predictive model achieves high accuracy in predicting the CE on hierarchical menus of users with various cognitive abilities. To the best of our knowledge, this is the first work on predicting CE in designing UI for immersive AR applications.
使用手势和头凝视来预测沉浸式AR中垂直分层菜单选择中的人类表现
目前,为沉浸式增强现实(AR)应用程序设计用户界面(UI)的指导方针有限。设计师必须反思他们为桌面和移动应用程序设计UI的经验,并推测UI将如何影响AR用户的表现。在这项工作中,我们引入了一个预测模型,用于确定目标UI的用户性能,而无需参与者随后参与用户研究。该模型是根据参与者对客观表现指标(如消耗耐力(CE)和指向时间(PT))的反应进行训练的,使用分层下拉菜单。通过从词汇数据库WordNet中包含的单词随机动态地创建分层下拉菜单和相关的用户任务,确保了菜单深度和上下文的巨大可变性。通过在模型训练中引入用户的非语言标准表现WAIS-IV,减少了主观表现偏差。使用通用句子编码器对菜单的语义信息进行编码。我们提出了一个用户研究的结果,表明所提出的预测模型在预测具有不同认知能力的用户的分层菜单上的CE方面取得了很高的准确性。据我们所知,这是第一次在为沉浸式AR应用设计UI时预测CE的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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