Improving Students’ Vocabulary Through Words Games at Grade VI of SDS Setia Padang

Athessa Widya Arwandi, Hermawati Syarif, Havid Ardi
{"title":"Improving Students’ Vocabulary Through Words Games at Grade VI of SDS Setia Padang","authors":"Athessa Widya Arwandi, Hermawati Syarif, Havid Ardi","doi":"10.2991/assehr.k.200819.036","DOIUrl":null,"url":null,"abstract":"The problem of this research is based on the phenomena of students at VI class of SDS Setia Padang. Based on the observation, the students’ still have lack of vocabulary. There are various teaching methods have been offered by the experts, one of them is through of word games. Word games mostly used as it can motivate your learners English. Therefore, this paper explore how word games can be used to improve students’ vocabulary mastery at elementary school level. This study applied classroom action research by using two cycles to find how word games increase the vocabulary mastery of the English language learner at elementary school. The results of pre-cycle show that the score of leaners’ vocabulary mastery is 59 before the treatment. After implementing word game in teaching, the score of the students’ is increased into 68.6. Then, the score in average is increased into 81.7 in the second cycle. Based on these data, the average scores of students are getting improved after they were taught by using word games. Based on the scores obtained, it indicates that the achievement of the students' vocabulary mastery is getting better. It can be concluded that word games can be used to improve the vocabulary mastery. Moreover, word games is also able to attract students’ interest and motivation. Thus, by using Word Games as a medium for learning English for sixth grade can also foster confidence.","PeriodicalId":208434,"journal":{"name":"Proceedings of the Eighth International Conference on Languages and Arts (ICLA-2019)","volume":"32 3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Eighth International Conference on Languages and Arts (ICLA-2019)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.200819.036","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The problem of this research is based on the phenomena of students at VI class of SDS Setia Padang. Based on the observation, the students’ still have lack of vocabulary. There are various teaching methods have been offered by the experts, one of them is through of word games. Word games mostly used as it can motivate your learners English. Therefore, this paper explore how word games can be used to improve students’ vocabulary mastery at elementary school level. This study applied classroom action research by using two cycles to find how word games increase the vocabulary mastery of the English language learner at elementary school. The results of pre-cycle show that the score of leaners’ vocabulary mastery is 59 before the treatment. After implementing word game in teaching, the score of the students’ is increased into 68.6. Then, the score in average is increased into 81.7 in the second cycle. Based on these data, the average scores of students are getting improved after they were taught by using word games. Based on the scores obtained, it indicates that the achievement of the students' vocabulary mastery is getting better. It can be concluded that word games can be used to improve the vocabulary mastery. Moreover, word games is also able to attract students’ interest and motivation. Thus, by using Word Games as a medium for learning English for sixth grade can also foster confidence.
通过单词游戏提高学生的词汇量在SDS Setia Padang六年级
本研究的问题是基于六年级学生的现象在SDS赛蒂亚巴东。根据观察,学生的词汇量仍然不足。专家们提供了各种各样的教学方法,其中之一就是通过文字游戏。使用文字游戏主要是因为它可以激励你的学习者学习英语。因此,本文探讨了如何利用文字游戏来提高小学生的词汇掌握水平。本研究运用课堂行动研究的方法,通过两个循环来探讨文字游戏如何提高小学英语学习者的词汇掌握能力。前循环测试结果显示,治疗前学习者词汇掌握得分为59分。在教学中实施文字游戏后,学生的得分提高到68.6分。然后,在第二周期中,平均分数增加到81.7分。根据这些数据,学生的平均成绩在使用文字游戏教学后有所提高。从所获得的分数来看,学生的词汇掌握情况有所改善。可以得出结论,文字游戏可以提高词汇的掌握。此外,文字游戏也能吸引学生的兴趣和动力。因此,用文字游戏作为六年级英语学习的媒介也可以培养学生的自信心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信