Requirements Analysis and a Design Model for Educational VR Prototyping

Guangli Zhang, Ruidi Shan, Xiaoni Li, Peirong Guo, Tao Xu, Yun Zhou
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Abstract

Previous research has indicated the potential of Virtual Reality (VR) in education, and there is a growing need in vocational education to apply VR in teaching and learning. Helping secondary vocational teachers join in the creation process of VR applications is of great significance. However, VR prototyping tools are lacking for teachers. To address this issue, we collect information through interviews and questionnaires and analyze the requirements for educational VR prototyping. Then based on these requirements collected from secondary vocational teachers, we propose a design model with recommendations for educational VR fast prototyping. This model comprises four modules: learning resources, shared resources database, built-in templates, and scanning modeling. Additionally, it suggests the prototyping should have functions including no programming, low fidelity, interactive and immersive, offline download, team collaboration, and multi-platform operation.
教育虚拟现实样机的需求分析与设计模型
以往的研究已经表明了虚拟现实技术在教育中的潜力,并且在职业教育中越来越需要将虚拟现实技术应用于教学中。帮助中职教师参与到VR应用的创作过程中,意义重大。然而,教师缺乏VR原型工具。为了解决这个问题,我们通过访谈和问卷调查收集信息,分析教育VR原型的需求。然后,根据这些中职教师的需求,我们提出了一个设计模型,并提出了教育VR快速原型的建议。该模型包括学习资源、共享资源数据库、内置模板和扫描建模四个模块。此外,它还建议原型应该具有无需编程、低保真、交互式和沉浸式、离线下载、团队协作和多平台操作等功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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