A multistage smoothing algorithm for coupling cellular and polygonal datastructures

A. Hossinger, J. Červenka, S. Selberherr
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Abstract

When cellular based topography simulation is coupled with polygonal data structures it is necessary to extract a triangular representation of the surface of the simulated structure after a deposition or an etching process from the cellular discretization. In this work an advanced multistage cellular postprocessing algorithm is presented which is capable of generating a smooth triangulated surface with a relatively small number of triangles even for practical applications in semiconductor process simulation. All structural edges are maintained by the smoothing algorithm while almost all artificial edges are removed from the surface discretization.
耦合元胞和多边形数据结构的多阶段平滑算法
当基于元胞的地形模拟与多边形数据结构耦合时,需要从元胞离散化中提取沉积或蚀刻过程后模拟结构表面的三角形表示。本文提出了一种先进的多阶段细胞后处理算法,该算法能够生成具有相对较少三角形的光滑三角形表面,即使在半导体过程模拟中的实际应用中也是如此。平滑算法保留了所有的结构边缘,而几乎所有的人工边缘都从表面离散化中去除。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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