Experimental Analysis of Adobe Flash CS6 Based Instructional Media Development In Accounting Subject

S. Suranto, A. Ratnasari
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Abstract

The purpose of this study is to compare the achievement of students' activeness and learning outcomes in the teaching-learning process using Adobe Flash CS6 interactive media-based multimedia compared to conventional learning in Accounting with the material on journal adjustment for Vocational Middle School students. The research method used was the quasi-experiment method with the pretest-posttest control group design. The population of this research is first year vocational middle school students. Data sampling was conducted using the purposive sampling technique for the experiment class and the controller class. The data collecting technique used was observation, test, and documentation. The analysis technique used to test the result of this research was the independent sample t-test. The result of this research showed that there is a difference in the activeness of the students’ learning in the learning process using the Adobe Flash CS6 interactive media-based multimedia compared to conventional learning. The result of the t-test with the significance level of 5% showed a significant difference of 12,889 ≥ 1,994 between the experiment class and the controller class. The average rate of students' activeness from the result of the observation instrument was 51.42 for the experiment class and a lower result for the controlled class with 40.30. Furthermore, it is also proven that there is a difference in the learning outcome of learning using the Adobe Flash CS6 interactive media-based multimedia compared to conventional learning. From the result of the t-test, there was a significant difference of 14,254 ≥ 1,994. The average rate of students' learning outcome of the experiment class was 89.72, whereas the controlled room was 71.25. The gain score of the experiment class was within the high category while the controlled class was within the moderate category.
基于adobeflashcs6的会计学科教学媒体开发实验分析
本研究的目的是比较使用基于Adobe Flash CS6互动媒体的多媒体教学与传统的会计课程学习与中职学生日记调整材料的教学过程中学生的学习积极性和学习成果。研究方法采用准实验法,采用前测后测对照组设计。本研究的对象为职业中学一年级学生。采用目的抽样技术对实验班和控制班进行数据抽样。使用的数据收集技术是观察、测试和记录。检验本研究结果的分析技术为独立样本t检验。本研究结果表明,使用基于Adobe Flash CS6交互媒体的多媒体学习与传统学习相比,学生在学习过程中的学习积极性存在差异。5%显著性水平的t检验结果显示实验班与控制班之间有12,889≥1,994的显著性差异。实验班学生对观察仪器结果的平均活跃度为51.42,对照组学生的平均活跃度为40.30。此外,也证明了使用基于Adobe Flash CS6交互式媒体的多媒体学习与传统学习在学习效果上存在差异。从t检验的结果来看,有14,254≥1,994的显著差异。实验班学生平均学习完成率为89.72,对照组学生平均学习完成率为71.25。实验班的增益得分处于高类别,而对照组的增益得分处于中等类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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