“Periodic Fable Discovery” Using Tangible Interactions and Augmented Reality to Promote STEM Subjects

Sandra Monica Camara Olim, Valentina Nisi, Elisa Rubegni
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Abstract

This pictorial presents Periodic Fable (PF), an educational game's design and graphic interface that promotes a constructivist approach to engage young children with Science, Technology, Engineering, and Math (STEM) subjects. The game presents children with scientific content supported with an exploratory activity using physical cubes manipulable through Tangible Interaction and Augmented Reality. The game's objective is to entertain children while engaging them with the basics of chemistry and the Periodic Table. We reflect upon the combination of these immersive technologies, game-play mechanics, and aesthetics geared towards conveying accurate scientific information through a ludic and entertaining approach. The quantitative and qualitative results of a study with 20 children, showed significant positive results in the participants’ learning outcomes and engagement, thereby encouraging us to continue evaluating our design system as a tool that can promote STEM Education.
利用有形互动和增强现实促进STEM学科的“周期表发现”
这幅图片展示了周期表(PF),这是一款教育游戏的设计和图形界面,它促进了一种建构主义的方法,让幼儿参与科学、技术、工程和数学(STEM)学科。该游戏为孩子们提供科学内容,并通过有形互动和增强现实技术使用可操作的物理立方体进行探索活动。游戏的目的是娱乐孩子们,同时让他们参与化学和元素周期表的基础知识。我们将这些沉浸式技术、游戏机制和美学结合起来,通过有趣和娱乐的方式传达准确的科学信息。对20名儿童进行的一项研究的定量和定性结果显示,参与者的学习成果和参与度都取得了显著的积极成果,从而鼓励我们继续评估我们的设计系统,将其作为促进STEM教育的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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