{"title":"Sound Pressure Field Reconstruction for Airborne Ultrasound Tactile Display Encountering Obstacles","authors":"Jianyu Chen;Shun Suzuki;Tao Morisaki;Yutaro Toide;Masahiro Fujiwara;Yasutoshi Makino;Hiroyuki Shinoda","doi":"10.1109/TOH.2023.3309975","DOIUrl":null,"url":null,"abstract":"Airborne ultrasound tactile display (AUTD) is used to provide non-contact tactile sensations with specific foci sound fields through the optimization of transducer phases. However, most existing optimization approaches are not directly applicable in case of an inhomogeneous medium, such as in the presence of obstacles between the AUTD and objective sound field. Certain methods can perform optimizations by considering the sound-scattering surfaces of the obstacles to compute the transmission matrix, which requires several complex measurements. This study proposed two methods to reconstruct the sound field under an inhomogeneous medium, wherein the need to calculate the impact of the obstacles was eliminated. The two methods are Bayesian optimization and greedy algorithm with brute-force search. Further, the process of the foci field generation was assumed as a black box. The proposed methods require only the pressure intensity at the control point generated by the input phases, discarding the need for transmission matrix in the presence of obstacles. Moreover, these methods offer the advantage of optimization of the phases in the presence of obstacles. This study explains the working of proposed methods in different forms of foci fields encountering obstacles.","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"16 4","pages":"868-873"},"PeriodicalIF":2.4000,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10234563","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Haptics","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10234563/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Airborne ultrasound tactile display (AUTD) is used to provide non-contact tactile sensations with specific foci sound fields through the optimization of transducer phases. However, most existing optimization approaches are not directly applicable in case of an inhomogeneous medium, such as in the presence of obstacles between the AUTD and objective sound field. Certain methods can perform optimizations by considering the sound-scattering surfaces of the obstacles to compute the transmission matrix, which requires several complex measurements. This study proposed two methods to reconstruct the sound field under an inhomogeneous medium, wherein the need to calculate the impact of the obstacles was eliminated. The two methods are Bayesian optimization and greedy algorithm with brute-force search. Further, the process of the foci field generation was assumed as a black box. The proposed methods require only the pressure intensity at the control point generated by the input phases, discarding the need for transmission matrix in the presence of obstacles. Moreover, these methods offer the advantage of optimization of the phases in the presence of obstacles. This study explains the working of proposed methods in different forms of foci fields encountering obstacles.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.